Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 18,767 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Radakan RPG - Seeking competent lead programmer #189467
03/19/08 03:49
03/19/08 03:49
Joined: Jan 2008
Posts: 10
Norway
S
Sadr Offline OP
Newbie
Sadr  Offline OP
Newbie
S

Joined: Jan 2008
Posts: 10
Norway
Radakan

Brief Description

Radakan, formerly The Shattered Lands, is a single-player RPG in a dark and dynamic fantasy-setting, driven by a freedom-of-choice environment, with focus on true role-playing instead of combat.

More about the game on our wiki's 'game overview'.

Website

Main Site - Go here to get a simple and full overview of our entire domain.
Forums - Check out the forums if you want to discuss something with us in public. It could be questions, suggestions or just casual talk.
Wiki - Here we have documented just about any information about Radakan there is. So if you want to know more about the game, the crew and the project in general, go here.

Target aim & License

Game Goals: No (typical) leveling, involving quests and storyline and a unique low-fantasy setting

Software Goals: Free, open source and portable.

Compensation

If you're looking for money, sad to say you're looking at the wrong project. We can only promise you a great deal of experience from working alongside a dedicated team with talented members. If you haven't worked in a team before, you will surely learn a lot about collaboration and communication. Alongside the obvious improvement you will get in your specialization, you might learn some new new aspects of game designing as well, seeing as we try to work closely together.

Technology

We are restarting our code from scratch, thus allowing us to widen our search by considering a new range of capable engines, yet still not excluding our original choice. The engines we are considering should be open source, portable and be well established. Some of the candidates are Crystal Space, Irrlicht, jMonkey Engine, Panda3D and last but not least: OGRE; our current solution thus far.


We seek...

... A bright and shining new 'lead programmer'

The 'why?' in short:

  • Development on the coding-side was being more educative than it was productive
  • The lead programmer did not have a high proficiency with the chosen engine
  • The programming department was in need of structured leadership with guidance
  • The coding done to-date was poorly documented in certain areas, being one of several issues making it difficult for new programmers to adjust
Our previous lead programmer is still with us as lead designer and a very capable programmer, and has been nothing but positive to this change since its proposal.

Skills

  • Good communication skills in English
  • Excellent written communications skills are required to interface with our technical, creative and management staff that is part of our game team
  • Strong coding and debugging skills
  • Game programming experience
  • Extensive experience with at least one language
  • Ability to write robust, efficient and maintainable code and mentor other programmers to do the same
  • Understanding of modern 3D techniques (shaders, lighting models, visibility)
  • Experience in administrational skills, such as leading a group


Personality

  • Exhibit enthusiasm for games, positive attitude, and charisma
  • Avid interest in games and new technologies
  • Detailed and organized


Other requirement

  • A lot of free time now and in the future
  • Dependable
  • Trustworthy


Responsibilities

  • Creating a qualitative, stable and maintainable product
  • Leading and collaborating with the other programmers
  • Communication with the rest of the staff


Note: Once a new lead programmer has been aquired, we will start to determine whether or not additional members are needed, and if so; which.


Contact

Applicants

E-mail (preferred): contact <at> radakan <dot> org / sadr <at> radakan <dot> org

Alternate: See the contact-info of Sadr on our wiki. Should I have notified of my absence, the next member in line of contact would be Ignatius, at ignatius <at> radakan <dot> org.
Personal messages via the forum are also accepted, but are not recommended as they will not be checked nearly as frequently as e-mail.

In your e-mail, document or any other means of contact used, please fill in the following essentials, along with your own appendixes, be it your resumé, job references or just some additional information.

Name: {first name is enough, but full name is desired}

Contact: {E-mail, Live, AIM etc.}

Language of choice: {programming language of highest proficiency}

Programming experience: {years of active game programming}

Game engine of choice: {preferred engine for use of game creation}

Additional information: {Resumé, portfolio, examples, attachment info, references etc.}


Others

Those with a mere interest for the project, or maybe with a talent that is not sought-after here, are encouraged to register on our forum and let us know you're there. Sending an e-mail around these days will most likely result in a late answer, but will certainly not be forgot.


Why us?

  • An established team: Programmers at-the-ready, writers and artists well in progress and an always improving team-structure.
  • Good publicity: We're already known as a promising and steady project in some of the biggest development sites out there.
  • Ready content: Complete concept design, plenty of creative writing and concept art, fully functional character models and enough music tracks to make an album!
  • Centered management: Over the course of a year, we've learned that good management is not to be underestimated. This is why we've made sure to have sufficient leading roles in place for every working-department, along with certain individuals acting solely as managers.


As the team we are now, we have never done any previous work together besides what we have accomplished so far. Individually though, most of the team members have got considerable experience and talent, always ready to share it with the rest.

Development Examples

From concept to content

One of our races, the mighty grogg, found the beginning of its concept stages in a forum thread inspired by content on the wiki.

PIC1 PIC1 PIC2 PIC4

After nailing down the concept, the modeling could commence!

PIC1 PIC2 PIC3 PIC4

In a couple of days, we'll have this lad running about, doing as he pleases!

More recent development examples will soon be added. We will also try to do our best to meet potential requests.

Audio

Ambient Arachnyd theme - By Jim
Zharg Morg theme
Grogg Theme

Settings

Quest example 1: Xemna Dilemma.
Quest example 2: Cave Girl
Character & Tale example: Ronir, Vigor's heir.
Location example: Syrtis Desert.


Feedback

Any feedback would be appreciated in this thread, be it praise, criticism or questions. To apply for a position, it is preferred that you contact us personally (see above).

Re: Radakan RPG - Seeking competent lead programme [Re: Sadr] #189468
03/19/08 04:58
03/19/08 04:58
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
I hope you can get a good C++ lead programmer,that can work for free..Not to discourage but I feel its extremely difficult.People of that calibre would want to be paid ..good luck for ur game though !


I like good 'views' because they have no 'strings' attached..
Re: Radakan RPG - Seeking competent lead programme [Re: zazang] #189469
03/19/08 14:43
03/19/08 14:43
Joined: Jan 2008
Posts: 10
Norway
S
Sadr Offline OP
Newbie
Sadr  Offline OP
Newbie
S

Joined: Jan 2008
Posts: 10
Norway
Quote:

I hope you can get a good C++ lead programmer,that can work for free..Not to discourage but I feel its extremely difficult.People of that calibre would want to be paid ..good luck for ur game though !


Yes, we're very aware of that. However, we were hoping that maybe there's someone out there who's either a big supporter of open source, or maybe would like to try out some new AI tecniques and the likes. We've found some very talented people in the past, so we're keeping our hopes up to hit the jackpot yet again


Moderated by  checkbutton, Inestical, Perro 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1