Greetings!
I've decided to learn a bit more about 3DGS Physics engine, and for that i've thinked in a simple game: A minigolf game.
I was testing the basic features and my physics concept fails around the force/torque/velocity functions.
I've tried searching the forum, the english posts, and i couldn't find anything elucidative. (so sorry if i'm making a "double post")
Now for the problem:
Imagine a MiniGolf game.
You have the power of the stroke and the direction of the stroke.
Assuming that the stroke power is variable based, let's assign strokepwr=100.
The direction of the stroke is given by the position of another entity outside the physic's rigid collection.
I've tried a bunch of variations with phent_addforceglobal but the ball keeps acting berserk.
So, how can i apply a force to the ball, with a strokepwr of 100, towards another entity?
(i understand that an entity with physics assigned cannot be panned, rolled, tilted or moved)
Thanks a lot in advance!
Rib