Code:

texture entSkin1; // the entity skin
texture entSkin2; // the bump map
float4 vecLight; // the light vector (assign it in action)

technique bump_dot3
{
pass P0
{
// set texture stage states
Texture[0] = <entSkin2>;
Texture[1] = <entSkin1>;
TextureFactor = <vecLight>;

ColorArg1[0] = Texture; // stage 0 = bumpmap
ColorOp[0] = DotProduct3;
ColorArg2[0] = TFactor;

ColorArg1[1] = Texture; // stage 1 - skin texture
ColorOp[1] = AddSigned;
ColorArg2[1] = Current;

ColorArg1[2] = Diffuse; // stage 2 - lighting
ColorOp[2] = Modulate2x;
ColorArg2[2] = Current;
}
}




Ok so.. how do i implement it?
and.. i never saw "technique" or "float" in c-script

oh boy... im lost