Hi, I udated and it does the same thing... I don't think they are buggs... is there a way to directly use what wed is using? I figured out that my doors show up if I import them as wmb's instead of mdl's... also about my stairs, in wed when my charactor hits a stair he goes up on Z axis and in exe version he only does this if I'm tilted 60 degrees... also my doors that are on a remote trigger have ignore scan and ignore click... when I press ctrl on the trigger (about 300 feet away) in WED version, door opens ande I hear a sound... in exe version I hear a sound but they are not open... also when i import doors as wmb instead of mdl they show up correctly in exe but I prefer mdl because of scale factor... I'de also like to mention that my work folder for this level has files in it from other projects... could that affect anything? the door thing is odd because my triggers that open when im 64 quants from door work fine... also my trigger id for fussy doors is 7.000 (dunno if that is important)

hope this helps you help

thanks