Straight from the manual…

For an animated sprite in PCX, BMP, or TGA format (DDS does not support animation), place the single animation frames beneath each other in the image, as in a horizontal film strip. Give then the number of frames after a '+' at the end of the file name, like in the example explo+11.tga.

Hope this helps


No rest for the wicked.
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Ironbound Studios
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