Hi, I am a noob in physic engine. Before I have a7 commercial, I only worked with c_move.
I tested the physic engine. But now I have a problem:
I builded a snowman with 3 sphere-objects and a box-object, the hat. But the snowman fall on the floor. I must say it, that he must wait until the player collide with the snowman. How can I scan collisions with physic objects?
I tested ENABLE_... and events. But they don't run.

short: How can I find out during the game, which model (pointer) collide with the physic?
And the second question: How can a model find out, which physic-entity (pointer) collide with this?