Sry for doublepost, but I tried all event function with enable and my.event, c_trace in all directions and c_move with nullvectors. All these don't notice any body...
I don't know, how it should be script.

To best, I post my two actions:
Code:
action snow()
{
if(toon_onoff == 1) //set toon shader if this var is 1
{
my.material = mtl_toon;
}
phent_settype(my,PH_RIGID, PH_SPHERE); //set physic engine
phent_setmass(my,mass/2,PH_SPHERE);
phent_setfriction(my,friction);
phent_setdamping(my,damping_a,damping_b);
phent_setelasticity(my,elasticity_a,elasticity_b);
}
action player_()
{
set(my,INVISIBLE); //invisible, because this is only the bounding entity. A model with the original look will set on player_()s position and rotates.
Player = my;
ent_create("player.mdl",my.x,sphere); //this is the "original"
while(me)
{
ent_create("alpha.mdl",my.x,alpher); //an passable effect
wait(5);
}
}




I need the collision detection for passable areas, in this the player activates event, for example sucking from a vacuum cleaner or scanning if the player is in this area (finish area).