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Z-Buffer Problem #190068
03/24/08 02:15
03/24/08 02:15
Joined: Aug 2004
Posts: 122
A small town near Cologne
E
Elitegunner Offline OP
Member
Elitegunner  Offline OP
Member
E

Joined: Aug 2004
Posts: 122
A small town near Cologne
Ich habe ein Modell von FBX konvertiert welches in MED ganz normal aussieht aber in der A6 engine fehlerhaft.
Undzwar kann ich durch das Modell hindurchsehen.
Ich Hatte vor Jahren mal einen Script den man der Entity zuweist welcher genau dieses Problem behebt.
Leider weis ich nicht mehr so genau wie er aufgebaut war und überhaupt habe ich mit 3DGS seit Jahren nichtsmehr gemacht.
Ich entschuldige mich dass meine Erfahrung deswegen etwas zurückgegangen ist.

for english users:
(sorry my english is not very well)

I imported a model in FBX format in MED wich looks normal there, but not in the A6 engine.
The problem is i can look through the model.
I had a script a few years ago wich fix exact this problem, but i forgot how it was written.
I didn't touched 3dgs for years and my experience decreased, i'm sorry for this.


Last edited by Elitegunner; 03/24/08 02:24.
Re: Z-Buffer Problem [Re: Elitegunner] #190069
03/25/08 13:04
03/25/08 13:04
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
tried flipping normals?

or either your skin may have some problems.


3333333333
Re: Z-Buffer Problem [Re: Quad] #190070
03/25/08 13:54
03/25/08 13:54
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
Member
Fenriswolf  Offline
Member
F

Joined: Jan 2007
Posts: 221
This could be due to an alpha channel (make sure the texture does not have one, if you dont need transparency) or internal material settings.
In MED you can find the material settings here: Edit > manage skins > [select skin] > skin settings. 'Material setup' should be unchecked to disable internal material settings.

If your models texture has an alpha channel because you need transparent parts, you can use improved overlay.

Re: Z-Buffer Problem [Re: Fenriswolf] #190071
03/25/08 16:58
03/25/08 16:58
Joined: Aug 2004
Posts: 122
A small town near Cologne
E
Elitegunner Offline OP
Member
Elitegunner  Offline OP
Member
E

Joined: Aug 2004
Posts: 122
A small town near Cologne
okay that script did it:

but now the animation stopped, i had one animation what played constantly and looped for this model,
anyone know the script to play it?

Code:
material mat_alphatest
{
effect =
"
technique alpha_test
{
pass p0
{
zWriteEnable = true;
alphaTestEnable = true;
}
}
";
}

action apply_alphatest_material
{
my.material = mat_alphatest;
}





Last edited by Elitegunner; 03/25/08 17:06.

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