Thanks guys! I use glide and also c_rotate and c_move all the time, including object avoidance trough c_trace...still the chars can get cought in narrow corners. Thats why I'm looking for examples from people who have dealt with this issue...i'm just too stupid to find a well working general unstuck solution myself.
Again: The unstuck code should only be executed after some time elapsed with no movement distance but movement force applied....maybe the entity should c_rotate 180'...decrease it's gravity a little and increase its x_speed for a short a while before it targets it's given waypoint again....dunno
