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Couldn't omit black part of a sprite? #190183
03/25/08 12:25
03/25/08 12:25
Joined: Nov 2007
Posts: 37
L
LavenderSs Offline OP
Newbie
LavenderSs  Offline OP
Newbie
L

Joined: Nov 2007
Posts: 37
Hey, guys,
I met a small question here, that is, when I use the sprite in the level, its black edge couldn't disappear after running the lite-c code. Even I had the command 'd3d_autotransparency = ON;' in the main function, the terrible black is still there. Furthermore, I remember that the black part of a sprite would be transparent in a level, which is mentioned in the GS manual. I'm at a loss with it now and really hope the one who knows it could give me an answer.

Thanks and Best wishes!!

Re: Couldn't omit black part of a sprite? [Re: LavenderSs] #190184
03/25/08 14:35
03/25/08 14:35
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Try setting the OVERLAY flag or apply an alpha channel to the sprite.


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