Wow, didn't even notice at first there was a page 3 with lots more posts.

Actually I have enough development time into the Torque products that I will still use them, especially TGB. They just released a fairly large update to TGEA that I've been wanting to play with also. The problem I have is with their new licensing strategy (EULA). As most of you know there is no functional difference in the engines as far as the licensing goes for each engine, only what you can do with it and whether you get source or not. In other words, you get exactly the same TGB whether you buy the Indie, Commercial, Pro Commercial, etc., only the licensing is different and you may or may not get the source. Same with their other engines. This is different than GS, where different licenses means different functionality in the engine as well as what you can and can't do.

I'm trying to get switched over to GS because the licensing is much more open and less restrictive for some projects I'm playing with. I really like the looks of the latest GS, and it may end up being the only thing I use down the road. But as someone said, right tool for the job. I also own and use Mark Overmars' Game Maker (now marketed by YoYo Games) for quick 2D prototyping and idea testing, though TGB is now at a point that it works just as easily for that purpose.

It's all what you want to do. I've been so busy in real life since I picked up GS that I haven't had time to give it a real look, but from what I've seen I like it a lot. Lite-C is much better balanced than TorqueScript, I think. It also makes a lot of difference in how you "think" programming and assets management. Someone above mentioned they switched from GS to Torque, and it might make more sense to them. The first time I picked up an old HP calculator using reverse notation years ago I thought "What the hell?", but it suited the way a lot of people thought.

I don't think it's so much "What does this engine do?" as much as "Does this engine think the way I do?" Makes a world of difference as to whether you'll ever really get your head wrapped around it.

Last edited by JustOneOldMan; 03/28/08 01:11.

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