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Re: [Buying] Anyone selling A7 Pro?
[Re: Wicht]
#190263
03/27/08 16:30
03/27/08 16:30
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Impressive list. You switched from Torque to GS. I switched from GS to Torque.
Who said he switched? He clearly still owns those Torque licenses and so do many other gamestudio users... you've really got to think less polarized.
As for good developers... they make good games whatever tools they prefer to use.
Cheers
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Re: [Buying] Anyone selling A7 Pro?
[Re: PHeMoX]
#190264
03/27/08 18:14
03/27/08 18:14
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Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
User
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User
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Quote:
Who said he switched? He clearly still owns those Torque licenses and so do many other gamestudio users... you've really got to think less polarized.
Read his posts.
Quote:
As for good developers... they make good games whatever tools they prefer to use.
Good joke. Phemox, Frank loves your jokes.
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Re: [Buying] Anyone selling A7 Pro?
[Re: FBL]
#190267
03/28/08 01:03
03/28/08 01:03
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Joined: Feb 2008
Posts: 66
JustOneOldMan
Junior Member
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Junior Member
Joined: Feb 2008
Posts: 66
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Wow, didn't even notice at first there was a page 3 with lots more posts.
Actually I have enough development time into the Torque products that I will still use them, especially TGB. They just released a fairly large update to TGEA that I've been wanting to play with also. The problem I have is with their new licensing strategy (EULA). As most of you know there is no functional difference in the engines as far as the licensing goes for each engine, only what you can do with it and whether you get source or not. In other words, you get exactly the same TGB whether you buy the Indie, Commercial, Pro Commercial, etc., only the licensing is different and you may or may not get the source. Same with their other engines. This is different than GS, where different licenses means different functionality in the engine as well as what you can and can't do.
I'm trying to get switched over to GS because the licensing is much more open and less restrictive for some projects I'm playing with. I really like the looks of the latest GS, and it may end up being the only thing I use down the road. But as someone said, right tool for the job. I also own and use Mark Overmars' Game Maker (now marketed by YoYo Games) for quick 2D prototyping and idea testing, though TGB is now at a point that it works just as easily for that purpose.
It's all what you want to do. I've been so busy in real life since I picked up GS that I haven't had time to give it a real look, but from what I've seen I like it a lot. Lite-C is much better balanced than TorqueScript, I think. It also makes a lot of difference in how you "think" programming and assets management. Someone above mentioned they switched from GS to Torque, and it might make more sense to them. The first time I picked up an old HP calculator using reverse notation years ago I thought "What the hell?", but it suited the way a lot of people thought.
I don't think it's so much "What does this engine do?" as much as "Does this engine think the way I do?" Makes a world of difference as to whether you'll ever really get your head wrapped around it.
Last edited by JustOneOldMan; 03/28/08 01:11.
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Re: [Buying] Anyone selling A7 Pro?
[Re: FBL]
#190269
03/28/08 13:43
03/28/08 13:43
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
I know where this is going to end
Lol... ow man. At least we can agree that, as always, I did not start this...
@Wicht: He clearly states in present tense that he owns those licenses...
Yes, I own them all. Bought TGE a little over 4 years ago and bought the others as they were released to early adapter. Also own Torque X. Actually there is also Torque Wii and Torque 360, which I don't own. Been using primarily the Pro Commercial version of TGB (which used to be T2D) lately, though, which led to the mistake in the first post.
Quote:
That was my joke, more or less.
Indeed, all credits go to Joozey,
Cheers
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