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Importing Studio Max Skin mapping to MED #190273
03/25/08 17:32
03/25/08 17:32
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Posts: 286
Hope its the right forum to post.

Sorry conitec, but I "almost" hate the skin mapping procedure from MED.
And I was talking to a friend, and it seems that the material application procedure of 3dmaxstudio is a bit(or more than a bit) less complicated than MED skin mapping. HERE IS THE QUESTION:

If I skinmap my model in 3d studio max, export it to MED, will it come with the skinmap and stuff?

Maybe this has been asked before, sorry.

thanks

Re: Importing Studio Max Skin mapping to MED [Re: DestroyTheRunner] #190274
03/25/08 20:32
03/25/08 20:32
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
if you use fbx export from max and import it to med, it will come.


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Re: Importing Studio Max Skin mapping to MED [Re: Quad] #190275
03/26/08 18:51
03/26/08 18:51
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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cool
any pros/cons about doing that? exporting a skinmapped model in 3ds to MED?

Re: Importing Studio Max Skin mapping to MED [Re: DestroyTheRunner] #190276
03/26/08 19:07
03/26/08 19:07
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
no pros respect to fbx import

but 3ds import has no animations,bones. 3ds files cant store them i think.

uv mapping generally seems ok with 3ds import.


but i always prefer fbx.


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Re: Importing Studio Max Skin mapping to MED [Re: Quad] #190277
03/26/08 20:41
03/26/08 20:41
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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both fbx and 3ds, if i apply skinmapping/texture on them and then import to MED , will work fine?

Re: Importing Studio Max Skin mapping to MED [Re: DestroyTheRunner] #190278
03/26/08 20:53
03/26/08 20:53
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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therotically.

make sure your textures are either BMP PCX TGA or DDS (not sure about pcx)


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Re: Importing Studio Max Skin mapping to MED [Re: Quad] #190279
03/26/08 21:28
03/26/08 21:28
Joined: Aug 2007
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DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Quote:


therotically.




lol
it scares me! i´m kindof short-timed and i dont wanna spend time learning stuff in 3ds max, exporting/rearrenging stuff to have bad results.

Re: Importing Studio Max Skin mapping to MED [Re: DestroyTheRunner] #190280
03/26/08 21:46
03/26/08 21:46
Joined: Oct 2007
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Quad Offline
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Quad  Offline
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well i extracted lots of(~55) models from hl2 cs:s tf2 etc. using fbx import, due to lack of models that i use to test my scripts.

it never failed on uv mapping part, actually %95 of models imported completely(aminations,bones,uvs etc.) without errors. Sometimes(happened 1 times) vertices are not completely applied to bones, and sometimes it creates some extra polygons(happened 2 or 3 times) and mesh tester of MED finds them easily so its not a problem.

never happened to me but some people gets some arkward shapes instead of their mesh sometimes, but i think it has a workaround too.

edit: learning to unwrap models in max is easier than you think.

Last edited by Quadraxas; 03/26/08 21:51.

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Re: Importing Studio Max Skin mapping to MED [Re: Quad] #190281
03/27/08 21:29
03/27/08 21:29
Joined: Aug 2007
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DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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ok ok..
the way i intend to do in 3ds max is , Ill model in MED, and would make a lot of groups, selecting the faces that will have different textures and Making them as diferent groups.
then i would import to 3dsmax and use the group select mode ( i dont remenber the real tool name) and then i would texture every group or part with different materials.
Once its done, i woul export to MED and hope that everything comes as skinned as I skinned in Max.

is it possible?

Re: Importing Studio Max Skin mapping to MED [Re: DestroyTheRunner] #190282
03/27/08 21:58
03/27/08 21:58
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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possible. and it is a painless process, grab a trial copy of max and try it yourself


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