yes, something more constructive:

what you show us: a main menu, the so-called first level, inventory, save/load, ripples, particles, movement.

what you talk about: what will be done, what will be improved, what will be fixed, and all the things that are only temporarily.

graphics: very basic. landscape is empty, grass is funny (block/square grass, funny mountain-like sprite), animations are humble, water looks like 1997, ripples... look differently, hud does not have th flair of an rpg. but as you stated, it's all wip and you wanted to focus on coding.

coding: ripples - nice idea, needs improvement in timing and look, particles - look like EP3 standard, battle mode - meele combat over a distance of 12 metres?, inventory - you just said it's working, you didn't show really, save/load: the thumbnail is a neat idea.


what we are left with is your talking: what will be done, what's only temp art etc. so you apologize constantly. i am honestly asking you why you want us to comment on temp-art and a project that has been up for only a month and is maintained by only one individual. things that are working in your demo are movement, save/load, and some particles, that is all. i find this very little to be impressed. it's not a critics to your project, i am questioning your way of presenting things that are not _yet_ worth presenting at all. even if SC1 is a WIP showcase, it's always a question how far back in the creation process you are willing to go. i know you can do better.