Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,731 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
radiosity lightmapping #190419
03/26/08 20:23
03/26/08 20:23
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
when radiosity lightmapping is out,
will it lightmap meshes (not just blocks?)

looks like it could be awesome, but never
used lightmapping.

-Jim

Re: radiosity lightmapping [Re: jimc74] #190420
03/27/08 07:58
03/27/08 07:58
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Hello ^^

Obviously I do not know 100%, but I highly doubt the radiosity solution will go on meshes/models (except if they are somehow made 'static' so they cannot move), as the radiosity solution is indeed light mapping - it is pre-calculated (realtime Radiosity/GI methods are really hard to get working with suitable results and frame rates AFAIK).

Hope it helps,
Adoado


Visit our development blog: http://yellloh.com
Re: radiosity lightmapping [Re: adoado] #199562
03/31/08 11:10
03/31/08 11:10
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
Member

Joined: May 2006
Posts: 133
ME
Hi

Manual said:
"Lighting 2.0 A7.07 Radiosity lighting. Experimental feature, to be used at own risk. "

well I am using Wed 7.07 but the map compiler version is 7.01.

so where can I find the map compiler with radiosity option

thanks

Re: radiosity lightmapping [Re: Mysterious] #199563
03/31/08 11:24
03/31/08 11:24
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
So far as I know the radiosity-lightmapper will be out if conitec release A7.08.


Everything is possible, just Do it!
Re: radiosity lightmapping [Re: Poison] #199565
03/31/08 11:47
03/31/08 11:47
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
Member

Joined: May 2006
Posts: 133
ME
Ok thanks Poison for you quick respond

Re: radiosity lightmapping [Re: Mysterious] #199629
03/31/08 16:55
03/31/08 16:55
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
No Problem^^. But I don´t know when A7.08 would be released \:\(


Everything is possible, just Do it!
Re: radiosity lightmapping [Re: Poison] #199654
03/31/08 18:15
03/31/08 18:15
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
 Originally Posted By: Poison
No Problem^^. But I don´t know when A7.08 would be released \:\(


it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.)


3333333333
Re: radiosity lightmapping [Re: Quad] #199844
04/01/08 14:09
04/01/08 14:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: Quadraxas
it had been in beta test for a while, so it should be released shortly (maybe 2-3 weeks.)


This makes me curious. Did light-mapping (with or without radiosity) work with imported static meshes in the beta version?


Models, Textures and Games from Dexsoft
Re: radiosity lightmapping [Re: Machinery_Frank] #199854
04/01/08 15:03
04/01/08 15:03
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
well, i was talking about a7.08 .


3333333333

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1