Ok I have A6 Pro. Have re-installed and updated 6.11 to c:\prog...\GStudio6\
I copied this to prog...\GStudio6Beta\. Copied the beta zip to the beta folder. I also copied template_6 to data folder (is this right?) and a copy of template.wdl into work dir. I am running WED from the beta directory. I have checked paths in both Beta WED and SED to ensure they point to the beta folder.....
I then made a shader.wdl file with your effects="etcetc" in and I get a load of 'mtl' not recognised. Putting this shader stuff to one side, if I open the tech demo and run it I dont see any beta logos..... I dont understand this. Not enough documentation for setting up a beta....
Also the instructions say all you need to do is copy beta to another folder but it seems to retain a lot of references to the non beta folder....
I am not stupid, though I may have missed something.....Our game is using modified templates so I now have GStudio6, GStudio6Beta and GStudioMOD....arghhhhh
Ventilator if you could be so kind as to explain what I am doing wrong, even from the beginnings it would be really apreciated, my frustrations are getting the better of me now....thanks again ( I am convinced I am not running in beta mode, this is the new beta sent out in the last few days btw)