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Re: Problem: FBX import und Bones Animation aus 3DSMax [Re: Quad] #207977
05/23/08 18:19
05/23/08 18:19
Joined: Aug 2005
Posts: 343
Germany
HPW Offline OP
Senior Member
HPW  Offline OP
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Ok. I uploaded the half model (without torso) but with the same problem at fingers and legs.
It's a max file and anyone who want to test it can do.

http://combo.progade.de/Dateienverwaltun...3dsmax_test.zip


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Re: Problem: FBX import und Bones Animation aus 3DSMax [Re: HPW] #207987
05/23/08 21:05
05/23/08 21:05
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I believe I had this problem too, so I had to export my model using vertex animation. I don't think 3dgs or MED supports vertex weights, this of course is a huge disadvantage and makes bone animation for characters rather pointless. If it does support weights, then there must be something wrong with using 3ds Max FBX files.


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Re: Problem: FBX import und Bones Animation aus 3DSMax [Re: William] #217780
07/24/08 19:46
07/24/08 19:46
Joined: Aug 2005
Posts: 343
Germany
HPW Offline OP
Senior Member
HPW  Offline OP
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Joined: Aug 2005
Posts: 343
Germany
On the features site of the 3dgs website shows you: "Bones animation +weights" this is a feature for Pro users only and I have the A7 Pro.
I don't know if there are another limitations to this feature or is it just a bug.
You can't change the weights (say to maximum of 3 per bone) without change each weight number in a weights table of 3D Studio Max. If something like this is needed to get it working then it forces 3D Studio Max users to many hours/days/weeks of more work.


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