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Re: Idiots guide to get this thing going. [Re: indiGLOW] #19056
11/05/03 11:53
11/05/03 11:53
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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trapped in a paper bag
I would stay away from the template_6 templates...
they give me endless errors, no matter how many ways i install them. Start from scratch, and dont add the template_6 scripts, create a shader.wdl
from the new beta, open the new effects example...take a look at the environemnt box script...
gives you a clear example of how to implement the shaders...
hope that helps


Drew Medina
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Re: Idiots guide to get this thing going. [Re: Drew] #19057
11/05/03 12:12
11/05/03 12:12
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
yeah dont bother with the new templates.. i cant get them to work either.. but in any case.. make sure you can get anything to run on the new beta before adding new code..that way you can see if you installed it right..


Sphere Engine--the premier A6 graphics plugin.
Re: Idiots guide to get this thing going. [Re: Matt_Aufderheide] #19058
11/05/03 17:44
11/05/03 17:44
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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its not the template files, I've got them to work fine now....well not error when they are included. However the shader.wdl I added from ventilators code generates errors , everything after, effects = " generates errors. Mat_envmap is a regular error maker and I have not been able to get shader stuff to work.

Shaders is all I am interested in at the moment please someone help me get this sorted, so I can test the shaders with my kit. thanks guys

I believe that ventilators code is right and my set up is wrong. lol. I dont get any A6 beta logos....in fact I dont get any logos at all....lol help help ...plz


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Re: Idiots guide to get this thing going. [Re: indiGLOW] #19059
11/05/03 17:52
11/05/03 17:52
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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if you don't get any beta logos then you don't run the beta! configure SED to use the beta engine to start your levels or start your level from the beta WED.

Re: Idiots guide to get this thing going. [Re: ventilator] #19060
11/05/03 21:23
11/05/03 21:23
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Ok I have A6 Pro. Have re-installed and updated 6.11 to c:\prog...\GStudio6\
I copied this to prog...\GStudio6Beta\. Copied the beta zip to the beta folder. I also copied template_6 to data folder (is this right?) and a copy of template.wdl into work dir. I am running WED from the beta directory. I have checked paths in both Beta WED and SED to ensure they point to the beta folder.....

I then made a shader.wdl file with your effects="etcetc" in and I get a load of 'mtl' not recognised. Putting this shader stuff to one side, if I open the tech demo and run it I dont see any beta logos..... I dont understand this. Not enough documentation for setting up a beta....

Also the instructions say all you need to do is copy beta to another folder but it seems to retain a lot of references to the non beta folder....

I am not stupid, though I may have missed something.....Our game is using modified templates so I now have GStudio6, GStudio6Beta and GStudioMOD....arghhhhh

Ventilator if you could be so kind as to explain what I am doing wrong, even from the beginnings it would be really apreciated, my frustrations are getting the better of me now....thanks again ( I am convinced I am not running in beta mode, this is the new beta sent out in the last few days btw)


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Re: Idiots guide to get this thing going. [Re: indiGLOW] #19061
11/05/03 21:41
11/05/03 21:41
Joined: Oct 2003
Posts: 1,550
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indiGLOW Offline
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indiGLOW  Offline
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Posts: 1,550
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I have deleted the beta now, am waiting further instructions


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Re: Idiots guide to get this thing going. [Re: indiGLOW] #19062
11/05/03 21:46
11/05/03 21:46
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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1. make a copy of your a6 folder
2. copy the beta key.zip into the beta folder
3. install the updbeta.exe into the beta folder
4. unzip the key.zip in the beta folder
it's described in the beta email you got!

Re: Idiots guide to get this thing going. [Re: ventilator] #19063
11/06/03 03:21
11/06/03 03:21
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Code:
I also copied template_6 to data folder (is this right?) and a copy of template.wdl into work dir.  



Sounds like you ARE installing template_6...dont do anything with templates when you install. A new scene does not need them... delete it all, start from scratch and dont do anything with templates...also, Are you using the code I posted above? Because when I tried to run Ventilators code the way it was , it wouldn't work... the action needed to be moved below the material... for me at least.
And yes, If you dont see the beta logo onscreen at all times, you dont have the beta installed. Thats a sure sign...




Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
template_6 [Re: Matt_Aufderheide] #19064
11/06/03 05:51
11/06/03 05:51
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Posts: 8,973
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Quote:

yeah dont bother with the new templates.. i cant get them to work either..




Side note (please post any follow ups in the 'Template' forum) but I would love to know what problems you are having with the new templates.

I'm sure there are issues but I need to know what they are and how to solve them if we are going to make these new templates useful for everyone.

Thanks.


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Re: Idiots guide to get this thing going. [Re: ventilator] #19065
11/06/03 06:59
11/06/03 06:59
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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I think you meant 1,2,3 copy key.zip to beta folder, 4, run upbeta.exe and bobs your uncle....not exactly....

Quote:

it's described in the beta email you got!



is exactly what I did....... and have done again now. Like I said before I am able to follow instructions Upbeta.exe finished its job and unpacked the few extra bits into the right folder.

So now without fiddling with anything else (Template_6 left well alone) I double click the WED icon in windows explorer, inside the beta folder and up comes WED. From the work folder in the beta dir I open the effects.wdl. all ok so far. I click the run button and I get the following errors...again lol

Take a look at the error here

When I run WED from folder is it somehow using other associations to run the other WED in the non beta folder??? These errors look like those I got when I tried adding Ventilators shader to a non beta version. So I think your right, beta is not being used, but I cant figure out why?

I am also having problems when double clicking files in win explore, reporting it cant find the file im clicking on, I think this error has been reported elsewhere, I just wonder if it is XP association related and thus might be connected to this little problem....

again thanks for all your help and patience.


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