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ModerMaus #190905
10/17/03 05:16
10/17/03 05:16
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
ModerMaus

Hi All...
It's been ages since the team and I have posted anything. So I've decided to show the fruits of our 2 year project. Our demo was submitted in sept. to the IGF competition in California and we anxiously wait to find out if we've got hope for the finals... on that note... ModerMaus is a 3rd Animal Action Adventure game. Our goal is to create a game with humor similar to "the simpsons" "south park" etc for budget title commercial release... we should have a 4 level demo up in late Nov... any comments are greatly appreciated! thanks
- Jim (lead developer) Lethal Strike Interactive LLC





Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
25 Comments
Re: ModerMaus [Re: TAcker] #190915
10/22/03 21:38
10/22/03 21:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
BTW, you need to remove the two dots over the o in your logo, to spell it moder and not möder...

more ModerMaus screens! [Re: TAcker] #190916
10/31/03 00:51
10/31/03 00:51
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
lsinteract  Offline OP
Newbie

Joined: Oct 2003
Posts: 28
massachusetts, US
Hi all,
Here they are as I promised one screenshot for each of the 4 levels built so far.I hope that these really demostrate our work. Thanks for all your comments... Jim and the rest of the LSI team

On the factory grounds

the TerrorToys roof

In the factory attic

In between the walls

thanks again for looking and all the great support!


Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
Re: more ModerMaus screens! [Re: lsinteract] #190917
10/31/03 03:42
10/31/03 03:42
Joined: Sep 2002
Posts: 1,181
germany
E
Endgegner Offline
Serious User
Endgegner  Offline
Serious User
E

Joined: Sep 2002
Posts: 1,181
germany
hey, looks nice! i like the inbetween-the-walls screeny!

Re: more ModerMaus screens! [Re: Endgegner] #190918
10/31/03 05:37
10/31/03 05:37
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hi, looks really good. Nice nintendo style. Just two questions: Why has the game a German name?
And what is the story? Why has the Mouse such a backpack?
Very good work
Mfg EX Citer


:L
Re: more ModerMaus screens! [Re: lsinteract] #190919
10/31/03 23:26
10/31/03 23:26
Joined: Apr 2002
Posts: 1,927
photon_ Offline
Expert
photon_  Offline
Expert

Joined: Apr 2002
Posts: 1,927
I've to say, that the first Screen dont match into the collection.

number 2,3 and 4 got a clear concept in case of levelgeo and textures, but the first one, i dont know, looks kind of chaotic, the too colorful textures and the contrasts between the several textures dont create such an harmonic picture than in the other images.

i would leave the first level! or make some improvements...
pherhaps simply take a little color out of it.... (grey stones, not pink ones)

only some critisism from my side...
therefor the new showcase was created...

ModerMaus.com is UP!!!! [Re: lsinteract] #190920
02/05/04 04:51
02/05/04 04:51
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
lsinteract  Offline OP
Newbie

Joined: Oct 2003
Posts: 28
massachusetts, US
Hi everyone!!!!
We here at Lethal Strike Interactive LLC are proud to say the version 1 of MODERMAUS.COM is up, here you can find all the latest info on our upcoming title. Many of you asked us about the ModerMaus story... well, now it's up for your viewing pleasure in the "about" section of the site. Hope this offers you guys something interesting to talk about. level 5 is underway, and we've fixed many of the issues brought to our attention in the last beta.... so we're moving ahead! MODERMAUS.COM

cheers!, - Jim Ingraham



Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
Re: ModerMaus [Re: lsinteract] #190921
02/05/04 06:04
02/05/04 06:04
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

Hi All...
It's been ages since the team and I have posted anything. So I've decided to show the fruits of our 2 year project. Our demo was submitted in sept. to the IGF competition in California and we anxiously wait to find out if we've got hope for the finals... on that note... ModerMaus is a 3rd Animal Action Adventure game. Our goal is to create a game with humor similar to "the simpsons" "south park" etc for budget title commercial release... we should have a 4 level demo up in late Nov... any comments are greatly appreciated! thanks
- Jim (lead developer) Lethal Strike Interactive LLC




So how did the contest go, or is this the national IGF taking place in March ?
What's the status of the 4 level demo ?

Re: ModerMaus - found on HomePage [Re: Marco_Grubert] #190922
02/05/04 06:48
02/05/04 06:48
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hi,
Wow, I did never thought that this game is so cruel. The mice get this machine screwed into the brain. Reminds me to Turok (Cerebral bore) but there was it really funny because it was very very unrealistic. So are these mice are just toys, or real laboratory mice? And did you meant mörder maus (killer mouse (mäuse = mice)), or moder maus (rotten mouse) (möder = never heard of (a name? Good Mooorning, I am Mr. Möder the funny Köder, now get me cat))?
MfG EX


:L
Re: ModerMaus [Re: Marco_Grubert] #190923
02/05/04 06:54
02/05/04 06:54
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
I don't see it on the list of finalists so no Marco

Guys, I would LOVE for you to start a new thread related to your experiences in going for the IGF. This is an EXCELLENT venue for a breakout title to make a name for itself AND 3DGS!

ModerMaus and the IGF [Re: fastlane69] #190924
02/07/04 00:52
02/07/04 00:52
Joined: Oct 2003
Posts: 28
massachusetts, US
lsinteract Offline OP
Newbie
lsinteract  Offline OP
Newbie

Joined: Oct 2003
Posts: 28
massachusetts, US
Hi FastLane,
thanks so much for the comment! we unfortunatly did not make the IGF, but it was an extremely interesting experience, which will offer any developer a dose of reality! as all of us know... it's easy to give an idea, even work up a concept... but to actually try to make money with it, and build a legitimate game (even in the value publishing market) is extremely tough. We have been working on our title for over a year now, had two beta tests to beat the product into oblivion, and still we are managing to push forward. The most amazing part of the whole process has been the shear size of our game content, models, textures, etc.... One day you look at all of it and say "HOW did this get to 1.2gigs ?" We really hope your right! we want to get our game into stores through channels like valusoft or global star. We hope our game can bring creativity back into the $10 dollar game... rather than most of the stuff in that range that floods the current market. If your interested in all of our exploits I would be honored to share them! The peaks and the Downfalls.. if you love what you do than it's all a positive learning experience.
cheers,
- Jim Ingraham


Lily n'S!D issues #1 / #2 OUT NOW!!! get them at:www.strik3comix.com get CBMODELPRO for FREE! at:cbmodelpro.com
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