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Inago Rage (Q1, 2004) Also looking for playtesters #191294
11/10/03 05:56
11/10/03 05:56
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Inago Rage (Q1, 2004) Also looking for playtesters



Inago Rage by Dejobaan Games (www.dejobaan.com) is currently in beta-test. Above are some of the images from our in-production press package.

Left column, top-to-bottom:

1. Mock-city, near ground level
2. "Swarm test" for sheer number of enemies
3. A "Parade Dragon" winding between towers
4. Player floating above the mock-city

Right column, top-to-bottom:

1. Seekers and Parade Dragons in an arena
2. In-game editor editing the same arena
3. Particle effects test
4. Constructing a simple arena from scratch

Inago Rage is planned for release in Q1, 2004. We are currently looking for playtesters. If you are interested, feel free to drop us an e-mail at support@dejobaan.com.

Dejobaan Games - Bringing you quality video games for over 75 years.
43 Comments
Re: Inago Rage (Q1, 2004) Also looking for playtes [Re: Ichiro] #191295
11/10/03 06:34
11/10/03 06:34

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Anonymous
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WOWOWOWOWOW THIS IS COOL! but the last pic need some better textures...

Re: Inago Rage (Q1, 2004) Also looking for playtes #191296
11/10/03 08:06
11/10/03 08:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
What is the game about,
what kind of game will it be?
I don´t get the gameplay out of the shots...

Re: Inago Rage (Q1, 2004) Also looking for playtes [Re: Ichiro] #191297
11/10/03 08:48
11/10/03 08:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Uncommon style, looks pretty interesting. I hope it's playing well.

Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: Ichiro] #191298
11/10/03 10:04
11/10/03 10:04
Joined: Aug 2003
Posts: 145
Beorn Offline
Member
Beorn  Offline
Member

Joined: Aug 2003
Posts: 145
Wow. I just got separated from my socks.


Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: Beorn] #191299
11/10/03 19:23
11/10/03 19:23
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Some data would be nice:
Filesize of the game, min requirements, optimal requirements and so on...
MfG EX Citer


:L
Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: EX Citer] #191300
11/10/03 23:09
11/10/03 23:09
Joined: Sep 2002
Posts: 1,181
germany
E
Endgegner Offline
Serious User
Endgegner  Offline
Serious User
E

Joined: Sep 2002
Posts: 1,181
germany
OH MY GOD THAT JUST LOOKS GREAT! wow, what will the game be about? great, really, did i understand u right that ur looking for betatesters? if so, i would be (VERY) interested!

Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: Endgegner] #191301
11/10/03 23:22
11/10/03 23:22
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
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ROMAC  Offline
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Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Very nice! It's very high resolution though, does it work on slower computers as well? What are system requirments?

Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: Endgegner] #191302
11/17/03 08:15
11/17/03 08:15
Joined: Aug 2002
Posts: 1,096
germany/Schleßwig-Holstein
PAS Offline
Serious User
PAS  Offline
Serious User

Joined: Aug 2002
Posts: 1,096
germany/Schleßwig-Holstein
WOW! It looks great!!!!
WhaTs the fps?


PAS




Re: Inago Rage (Q1, 2004) Also looking for playtesters [Re: PAS] #191303
11/18/03 11:04
11/18/03 11:04
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Thank you all for the kind words! To answer some questions:

> What kind of game will it be?

Gameplay is based on the old '80s arcade games -- think Robotron or Smash T.V., in that Inago Rage challenges the player to mow down hordes of enemies and collect powerups. However, the player isn't just fighting in the arenas; he's also responsible for building them.

> System requirements/target specs

Our target is 50FPS on an AMD Athlon 2000+ with a GeForce 4 ti4200 and 256MB of memory. Most of the screenshots above achieve this, (though some boast higher and some, lower).

Some new screenshots of an "enemy-less" level, wherein the actual level falls apart upon completion:




This makes use of a simple effect (fog planes), a tutorial for which can be found here.


Dejobaan Games - Bringing you quality video games for over 75 years.
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