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Inago Rage (Q1, 2004) Also looking for playtesters
#191294
11/10/03 05:56
11/10/03 05:56
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Inago Rage (Q1, 2004) Also looking for playtesters
 Inago Rage by Dejobaan Games (www.dejobaan.com) is currently in beta-test. Above are some of the images from our in-production press package. Left column, top-to-bottom: 1. Mock-city, near ground level 2. "Swarm test" for sheer number of enemies 3. A "Parade Dragon" winding between towers 4. Player floating above the mock-city Right column, top-to-bottom: 1. Seekers and Parade Dragons in an arena 2. In-game editor editing the same arena 3. Particle effects test 4. Constructing a simple arena from scratch Inago Rage is planned for release in Q1, 2004. We are currently looking for playtesters. If you are interested, feel free to drop us an e-mail at support@dejobaan.com.
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Re: Inago Rage (Summer, 2004)
[Re: ROMAC]
#191329
07/23/04 12:31
07/23/04 12:31
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Joined: Sep 2003
Posts: 29
zmatrix
Newbie
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Newbie
Joined: Sep 2003
Posts: 29
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Sorry to revive old thread , But Ive just noticed your Game in the "Digital Underground" section of the august issue of Computer Gaming World. They seem skeptical about the game, but also intrigued by the games modability. but its publicity in a major gaming mag!  Congrats on that! Zmatrix
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Inago Rage in Computer Gaming World
[Re: zmatrix]
#191331
07/24/04 01:18
07/24/04 01:18
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
User
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OP
User
Joined: Aug 2002
Posts: 681
Massachusetts, USA
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Thanks! For those who have the issue, the preview was on page 54 of the August 2004 Computer Gaming World, and is under "Digital Underground: The best games you've never seen." The Digital Underground section typically does a "what sounds good" and "what sounds bad" of upcoming games, so we're pretty happy with the mention and the screenshot. For those interested, here's the press release we wrote, which is likely what put us on their radar: Quote:
FOR IMMEDIATE RELEASE
Dejobaan Games Announces Inago Rage, Challenges Players to Create and Fight
March 9th, 2004 -- Independent developer Dejobaan Games (www.dejobaan.com) announces Inago Rage, a single-player, first-person shooter that challenges players to create and fight in their own 3D arenas. The game is currently in beta test for Windows, and is scheduled for a Summer 2004 release.
In Inago Rage, players don jump packs to do battle both on the ground and in the air. Fast-paced gameplay pits players against up to two hundred enemies at once, for frantic, arcade-style action. The game offers 52 levels, which take place in a variety of environments, from city rooftops to deep space to the event horizon of a black hole.
The game's storyline is presented in graphic novel format, and centers around Ise "Inago" Asahi and her fellow Ganymede University students. At the game's start, the group has converted an unused stadium into an arena filled with aerobatic combat challenges. Here, they hold weekly matches and challenge would-be athletes to compete. As players advance through these challenges, the story progresses, and Ise transforms a casual pastime into a spectator sport famous on a dozen worlds.
Inago Rage also offers players an integrated arena designer created so that both casual and hardcore gamers can enjoy building. Players begin by placing architectural elements such as platforms, buildings, and towers via a simple drag-and-drop interface. In the same manner, they can specify where and when enemies and power-ups will generate. Environmental elements such as fog, smoke, fire, and lighting are created with a click of the mouse, and can be combined to produce entirely new effects. At any time during the building process, players can test their levels out, switching to play mode with the touch of a button. They can also share their finished creations with other fans via the Inago Rage Trading Post website.
About the company: Dejobaan Games is an independent development studio best known for its Palm OS and Pocket PC creations. Its goal is to win the hearts and minds of gamers everywhere by offering them an experience they can't get anywhere else.
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I think the beta test period is a good time for an independent developer to start sending out releases for a particular product. Any earlier, and the press is likely to ignore you completely, (unless you have a track record); any later, and you've missed out on an opportunity to talk up your stuff.
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