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USA Bass Sales Hit 66,375. #192255
06/02/04 21:57
06/02/04 21:57
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
USA Bass Sales Hit 66,375.


Hi Gang,

I just got my royalty statement from Valusoft.

Total sales of USA Bass to date is 69,988, total returns is 3613. Leaving total sales through the channel of 66,375 units.

My other 2003 title Veggie Tales Creativity City has sold through 40,661 units.

I am in discussions for a sequel to USA Bass right now. I am trying to decide between 3DGS and Cipher as the engine to use for the sequel. They both have their plus's and minus's, the great thing is both engines are capable of doing the job.

I have a total of over 107,000 units sold of my 2003 developments as an Indie.

I am working hard to get the 2004 products out before XMAS.

Ken
34 Comments
Re: USA Bass Sales Hit 66,375. [Re: sined13] #192275
06/03/04 23:52
06/03/04 23:52
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
hahaha... welll, lets seeeee.... (whips out my trusty calc applet)

if he's makin' $3 clean on each license sold, which seems a lil on the low side to me, but...

then he's already taken in close to $180,000 just on that one title...

not toooo shabbbby all things considered...

plus, i am just guessing on what he's contracted for, for each sale, and am probably way off anyway...


i'll let the man do his own talking

--Mike

Re: USA Bass Sales Hit 66,375. [Re: Red Ocktober] #192276
06/04/04 00:13
06/04/04 00:13
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
I think he said earlier he took a very low per sale rate in favor of a large amount of cash up front but I agree let him say it himself.

Great work!

Re: USA Bass Sales Hit 66,375. [Re: Firestorm] #192277
06/04/04 01:59
06/04/04 01:59
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
Congratulations - you deserve it!


The Art of Conversation is dead : Discuss
Re: USA Bass Sales Hit 66,375. [Re: indiGLOW] #192278
06/04/04 03:54
06/04/04 03:54
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
The game sold enough that my royalty. 20 Percent of gross, has covered my advance.

My other title has not generated enough royalties to cover the advance. So, my USA Bass profit is being absorbed by the slower selling product.

I am trying to remedy this situation with the sequel.

I have spoken to Valusoft and they would like me to stay with 3DGS A6 for the sequel. Sales are strong and support issues are low, why fix something when its not broken.

Ken

Re: USA Bass Sales Hit 66,375. [Re: Nardulus] #192279
06/05/04 02:55
06/05/04 02:55
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It's very nice to hear that your products are selling very well, very good work!!

Did you make that other game with cipher? Or did you send valuesoft a demo of both engines to show what they're capable off? Anyways good luck, and may the profits rais even more, as it seems you're on the right way..

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: USA Bass Sales Hit 66,375. [Re: PHeMoX] #192280
06/05/04 03:30
06/05/04 03:30
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
The other game "Veggie Tales Creativity City" is a 2D based Paint and Print program I created using C++ and Microsofts GDI Plus system calls. Because of the Big Idea license my royal portion was small. I opted to take alot of money up front in an advance.

I personally like GDI Plus alot. Anyone doing Windows 2D programing with graphics should use it. It's free, it ships will all XP systems, you can install a runtime DLL for non XP systems, its fast and reliable.

I have titles under development in Cipher right now. These are slated for release later this year. I have a publishing partner for these programs and we are very close to finalizing the distribution deal. It has taken many months, to get this new deal put together.

I will be returnnig to 3DGS for USA Bass 2,per Valusofts request. I will try and take advantage of all the new cool things that have been added to 3DGS over the past year.

I want shader effects for water, boats, fish, and fisherman, I am dreading writing shader ASM code. I plan on using Marco's physics system to simulate fishing line.

I will be trolling around this forum looking for advice on Shaders, Physics, and outdoor environments over the next 60 days.

Ken

Re: USA Bass Sales Hit 66,375. [Re: Nardulus] #192281
06/05/04 05:01
06/05/04 05:01
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Ken, have you considered selling your unsold 'looking for a home' games to some sort of games on demand service? I tried out the Yahoo games on demand service and it seems pretty popular. http://gamesondemand.yahoo.com/play they use this product technology to deliver PC games via the net http://www.exent.com/

They license mostly existing titles it seems but who knows maybe one of these servics would be interested in exclusive games?

Re: USA Bass Sales Hit 66,375. [Re: bupaje] #192282
06/05/04 07:25
06/05/04 07:25
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Burt,

Thats a good idea.

The games in production right now are meant for Boxed CD retail sales. I have a couple of options to get those games on the shelf.

Ken

Re: USA Bass Sales Hit 66,375. [Re: Nardulus] #192283
06/05/04 07:31
06/05/04 07:31
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Congrats on your success. What happened with that storm chaser game? With all the tornadoes that have been literally been going around and over my home the last 3 or 4 weeks, I could use some pointers.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: USA Bass Sales Hit 66,375. [Re: Orange Brat] #192284
06/05/04 08:24
06/05/04 08:24
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
I built a Demo last year with 3DGS but it did not look polished enough to show a publisher. I needed shadows to make an impact one the scene. One of the problem's was when I walked my character into the shadows, they melted and lost shape. JCL did not have an answer for that problem. Once shadows cast from models are clipped like the Models in A6 I can not use A6 for the Storm Chaser game.

Atmosphere effects are hard. Lots of particles, alpha channels, and shader techniques. 3DGS can support these but those darn melting shadows drive me nuts.

Its on my list of games I pitch but I am still looking for the right 3D engine for that game.

Ken

Last edited by Nardulus; 06/05/04 08:27.
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