First off, great work and even better that this is getting completed! You are crossing the first hurdle that most (over 95%) never cross.
Many people have posted great things about Glider and the video you posted. And, while I think your effort is outstanding, I would like to add some comments:
1 - No matter the inside joke, dump the "We Hate Fun" tag line. It is too easily misunderstood (as can be seen by the people that have brought up this point here in this thread). I personally think it is a real turn-off.
2 - The video is too long. Now, I am not really talking about "time" but more about content. For example, you have a section called "The Items ..." . Like I really want to watch almost 40 seconds (I timed it) of power-up balls rotating on the screen. 35-40 seconds is an eternity when it comes to something like this. When I first saw this section I was so ready to move on to the next one ... So, either shorten this or somehow make it exciting (more "action" or motion or something).
3 - The ships section: The ships look decent. They could stand to have a better skin on them. There is just something about them that doesn't make them "pop" (IMHO). As far as the video is concerned, it would be cool to do something like make them fade from a wireframe view to the fully textured model. I suppose what I am saying is that just watching them rotate in black space is not all that exciting.
4 - The Maps: You guys did a much better job with this section of the video. It is much more interesting to watch. Even so, I still feel it could have been a bit shorter. After all, people watching this are going to want to see the game being played. Still, this was good and fun
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5 - The last section is very good. I love the movement of the ships. Very nice. On the other hand, the particle affects look a bit off. I especially do not like the green explosion. It looks 2D, fake and just does not fit in well with everything else (IMHO). That ship with the round tanks really looks like something that could not fly. I really like the power-up balls (or whatever they are) following in the path of the ship. For some reason I just think that is cool
. The people models ... they look so out of place. They don't look like they are animated well and the modeling/skinning looks like it could be improved a bit.
Well, overall, this is one of the best to come out of 3D GameStudio! I hope you don't mind the critique. I see that everyone here was patting you on the back (and I am as well), but I thought I would offer up my thoughts and I hope they help!