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The kID #192647
09/17/04 20:31
09/17/04 20:31
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
The kID

Greetings every1.I think its time to post my project on showcase2.
Short description:
Short description.
You will be playing a private investigator named .....?! wich has been paid to find a missing kid in a small semi forgotten city(there will be a legend behind this).The kid has been kidnaped and the only edvidence found in the place where he dissapeard is a photo of him with his family made in a nearby small city called ....?!
The story will evolve,there will be another character wich will "help" the player through the game.

The finished project will include:
Dynamic camera change (static to chase)
Dynamic map
Cut-scene based story-telling
2 playble characters
1 Whole city to explore
Many types different enemys.
2 bosses
Weapons will vary from simple objects found in the level to handgun
This is all the info i can give now.Expect for new features to be included as development goes on.
Here are the screenshots:














311 Comments
Re: The kID [Re: Locoweed] #192937
08/16/05 14:32
08/16/05 14:32
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Updated graphics? Damn, looks nice... nice... remember that your computers better than most other computers out there, especially those premade piece of craps.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: The kID [Re: Towelie] #192938
08/16/05 16:24
08/16/05 16:24
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
my comp is a piece of sh.... crap

Re: The kID [Re: ] #192939
08/16/05 17:06
08/16/05 17:06
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
This is looking great fuxerz ...


Find me at: |Stormvisions| Twitter|
Re: The kID [Re: bupaje] #192940
08/17/05 16:33
08/17/05 16:33
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
I couldn't download the beta. All I got was two files of it.

Another problem you'll have with using all models is that the collision detection will be slower. Also, and I only know this is the case with map entities, perhaps polygons behind polygons are not being culled (forget the word for that now). I know this happens with map entities, so you have to narrow the view right down. ]

It sounds like either something has to give, or need to wait and release it on the Playstation 3 . You are using too many processor intensive features for most PCs to handle. For a start you could try cutting down the maximum screen resolution and downsizing all the textures, but I think you might be best to consider switching to regular level geometry. It is still possible (though troublesome) to apply baked textures onto level geomtry if need be (ask me if you don't know how) and a lot of your current problems will be at least improved somewhat. At the least, you could try putting invisible blocks in and use them for the collision detection.

From an artistic standpoint I think it's beautiful. That last character model looks a lot like you, Fuxers.



Last edited by A.Russell; 08/17/05 16:36.
Re: The kID [Re: A.Russell] #192941
08/17/05 17:28
08/17/05 17:28
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
Hey Alex,its been a while since our last chat what.sup?
What you say is perhaps true.But i got facts.PPl are using these texture even now.I know i 3dgs cant compete with unreal and that's why i will call this a test since i havent started to make textures that big yet.Even if i chose to do so,it will be for the biggest buildings that look blury with a 1024.We could have made the level all from cubes and wmbs but the reason we chose models,is that they have uv map and we can add details where we want.Immagine one of our buildings with cubes.It could have more than 10 or 15 textures and lots of polys to look a little better than the model building does.Until now we dont have those fps problems that we had in the begining so i think we are heading in the right way
(about the likeness between the character and me,do you really remember my face?lol)
He is more good looking than me :P

Re: The kID [Re: fuxerz] #192942
08/17/05 19:58
08/17/05 19:58
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
Quote:

Even if i chose to do so,it will be for the biggest buildings that look blury with a 1024.We could have made the level all from cubes and wmbs but the reason we chose models,is that they have uv map and we can add details where we want.Immagine one of our buildings with cubes.It could have more than 10 or 15 textures and lots of polys to look a little better than the model building does.Until now we dont have those fps problems that we had in the begining so i think we are heading in the right way




Everyday I am uvmapping Level Geo in max ... no different then a model.... and will be less strain on the fps .... but if you guy's have it under control ... more power to you .... but from what I have seen of the kid .... everything could be done with wmp and not mdl and still be uvmapped and have a better fps result.

Light_Mystic


We are located on the Game Studio Download page under the category of services. Please come and visit the site. We Design professional Level Design, Models, and Textures. Level Design Dreams, LLC
Re: The kID [Re: light_mystic] #192943
08/19/05 00:37
08/19/05 00:37
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
I think we can handle the FPS, at the moment that isn't my main concern atleast. We won't be running 90 FPS or anything like that, but 50 to 60 range should be no problem. Although, I would agree on one thing, I think the streets could possibly be level geometry (or .wmb) without much of a graphics hit and it would solve some other issues with smooth c_move() movement (although I really can resolve this issue) and lighting issues on the horizontal surfaces that are occurring, as well as boost the FPS some. Mainly the lighting is driving me nuts on the horizontal street surfaces of the all-model level, it's not smooth. It skips from one horizontal model surface to the next. Although I think the correct shader could correct this.

Making the streets/floors level geometry, if it looks ok, wouldn't bother me at all. But, thats up to the artist.

Oh, "Hi" light_mystic, long time no see.

Fuxer:
Quote:

He is more good looking than me :P





True.


Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #192944
08/22/05 08:45
08/22/05 08:45
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
OMFG!! i know this comes bit late but U ARE NOT A HUMAN LOCOWEED!

this is not possible ^^

10½/10


"Yesterday was once today's tomorrow."
Re: The kID [Re: fuxerz] #192945
08/22/05 13:52
08/22/05 13:52
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
wow.. the new environment looks good.. but the new main character.. I just say.. "IAN" from resident evil 4... Both this games are the same style.. Horror games.. and Ian also has that jacket.. black t-shirt and blond hair reminding of that and so on... i don’t think that character will do so grate.. Make a new version of your old character.. That will probably be better..
continue wit the grate work.. i like the rest of this project ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: The kID [Re: Gafgar] #192946
08/24/05 15:36
08/24/05 15:36
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
ehm sorry but re4 main character's name is Leon.
Anyway we really like this one more than the old one

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