Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 1,170 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 3
Page 8 of 32 1 2 6 7 8 9 10 31 32
The kID #192647
09/17/04 20:31
09/17/04 20:31
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
The kID

Greetings every1.I think its time to post my project on showcase2.
Short description:
Short description.
You will be playing a private investigator named .....?! wich has been paid to find a missing kid in a small semi forgotten city(there will be a legend behind this).The kid has been kidnaped and the only edvidence found in the place where he dissapeard is a photo of him with his family made in a nearby small city called ....?!
The story will evolve,there will be another character wich will "help" the player through the game.

The finished project will include:
Dynamic camera change (static to chase)
Dynamic map
Cut-scene based story-telling
2 playble characters
1 Whole city to explore
Many types different enemys.
2 bosses
Weapons will vary from simple objects found in the level to handgun
This is all the info i can give now.Expect for new features to be included as development goes on.
Here are the screenshots:














311 Comments
Re: The kID [Re: ROMAC] #192717
11/13/04 10:47
11/13/04 10:47
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
Yeah those are renders.Pretty cool though,not impossible with 3dgs either
thanks.

Re: The kID [Re: fuxerz] #192718
11/13/04 17:38
11/13/04 17:38
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
here is some more inspiration for you. this is some of the best game modeling i've ever seen but too high poly for 3dgs i guess

http://www.cgtalk.com/showthread.php?t=158127&page=1


Re: The kID [Re: phil3d] #192719
11/13/04 18:48
11/13/04 18:48
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
ehh its something i have seen many many times
thanks anyway

Re: The kID [Re: fuxerz] #192720
11/14/04 02:31
11/14/04 02:31
Joined: Oct 2004
Posts: 406
R
Rusty Offline
Senior Member
Rusty  Offline
Senior Member
R

Joined: Oct 2004
Posts: 406
The modell is great

Re: The kID [Re: Rusty] #192721
11/16/04 17:44
11/16/04 17:44
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
The camera, movement, and battle code is starting to come together. Maybe fuxer will let me upload an alpha of it someday to get some feedback and wet your appetite.


Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #192722
11/16/04 19:34
11/16/04 19:34
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
We'll see about that loco.At least we will wait until the city is finished.

Re: The kID [Re: fuxerz] #192723
11/17/04 06:08
11/17/04 06:08
Joined: Dec 2003
Posts: 11
Grand_Master Offline
Newbie
Grand_Master  Offline
Newbie

Joined: Dec 2003
Posts: 11
really cool

Re: The kID [Re: fuxerz] #192724
11/19/04 05:53
11/19/04 05:53
Joined: Feb 2004
Posts: 4
toota Offline
Guest
toota  Offline
Guest

Joined: Feb 2004
Posts: 4
Wimmern, das dieses wirklich groß schaut, habe ich einige Sachen ich zwar unterstreichen möchte:
1) ist das Gesicht des ersten Bildes Weise zu grossem, bilden es viel kleiner und es sollte okay sein.
2) wird das zweite Bild nicht sogar nach rechts, häßliche Beschaffenheit dort gemasert.
3) drittes Bild, keine Beschaffenheit an allen! Was ist die Hölle das Problem mit dem?
Wohles Gesamtes Ihre Modelle sind okay, aber sie saugen wirklich...

Ihr Wirklich,
Toota.

Re: The kID [Re: toota] #192725
11/19/04 15:03
11/19/04 15:03
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Ouch!

Anyway, After some intial test I think we are going to be able to keep the FPS around 150+ on high-end machines even with the high-poly models.

Loco

Last edited by Locoweed; 11/19/04 16:31.

Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #192726
11/20/04 06:04
11/20/04 06:04
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
eheh thanks to altavista,i could translate
I dont want to reply to that.but thanks for your comments anyway!
At least i'm doing something... :d

Page 8 of 32 1 2 6 7 8 9 10 31 32

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1