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Intense Ai: Get the Demo Now! (and screenies too!) #193834
02/13/05 13:45
02/13/05 13:45
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: Get the Demo Now! (and screenies too!)

Hello everyone!

I saved my 100th post for this really special occasion.

The very first demo of Intense Ai is out. Please take the time to download it and tell me what you think of it. Basic features are there, so you can get a hint of how the Basic version of the ai Series will look like.

I apologise in advance for the size of this demo. It's something less than 50mb, but do give it a shot cause it's well worth it. If you find that too much for you though, I guess you'll have to do with some screens instead..

Get the Demo Here!











The features of the Intense Ai engine go as follows:

Nodeless Pathfinding (You don't have to spend hours placing nodes in your levels any more. Ai is capable of handling itself just fine..)

Advanced Cover Tactics (Using the latest technology on cover Tactics, as used in Medal of Honor and Call of Duty. Just build your level and let our Bots worry about where to hide)

Alliances (If a team of gangsters meet up with an FBI squad, hell will break loose! You make the teams, and bots will stick to them!)

Plug and Play (Does C-Script looks like Greek to you? No worries, you can install Intense Ai without typing a single line of Code. If you need to configure your bots properly, you can now do it through WED instead!)

Template 6 Friendly (You don't like the templates? That's fine, our engine will work without them. But if you do, Intense Ai will happily accept any Template 6 weapons you've made already and play along realy nice with your existing Template 6 project.


If you played the demo, and you felt like the models you saw should actually be in your game as well, well I guess this is your lucky day.. Models are on sale as well.

Everything was made by the very talented Blattsalat we all know and love, and he carries a big selection of ww2 models that will be available for sale as well, under the name of 'Intense Ai - ww2 model pack'

The pack will include

Humanoid Models (Soldiers, Generals, and pretty much everything that will make up for a ww2 game)

Weapons (blattsalat has a 'thing' for world war weapons, so you may be assured that everything in this pack will be an EXACT replica of the real thing..)

Heavy and Light artillery (Tanks, ballistics, planes, you name it.. we got it..)

Everything animated and ready to rock 'n roll(Everything is fully animated, and completely compatible with the Intense Ai engine. Either you buy this pack along with the Ai engine or not, these ww2 pack is for you)


Ok, I won't advertise any longer, I feel like these guys on midnight advertisment TV shows who just won't shut up and keep praising their product on and on and on.... until you fall asleep:)

I started the Intense Series, firstly because I could, and secondly because I felt like the community would greatly benefit from it. There are lots of people who have amazing and very original game ideas, but they hardly manage to go through the first stages of game production, because they have to deal with basic things like Ai, pathfinding, etc, etc.. My goal is to build a ground level for them, so that they can take the time to work on their ideas instead!

Of course, I can't just give my work away like that. I have spent many many months on this project, so I'll have to get something back in order to keep working on it. So I want to take this opportunity to ask everyone who is interested in this project to list All the features they would like to see in the Basic version of Intense Ai, and the price they would be willing to pay for it. I do intend to make an Advanced and a Proffesional version as well(I know, the edition names ain't too original, but they do their job..) so please don't storm these thread with too crazy features, like driving Tanks or Bones animation for now. Keep in mind, that the more features you ask for the Basic version, the more time I'll have to take to make them, and the higher the price will be.. So be sensible:)


If you've read through here... thank you:) If you've downloaded the demo as well, double thanks.. Please take the time to post too. Your feedback means lot to me!

Aris

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
111 Comments
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: LarryLaffer] #193924
09/03/05 10:34
09/03/05 10:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
sounds perfect to me


Models, Textures and Games from Dexsoft
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Machinery_Frank] #193925
09/15/05 11:34
09/15/05 11:34
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
nice, it looks better than doom 2 though lol, there'd be no dynamic shadows in the doom 2 engine.
Can't wait till the final release of this AI! Nice work Larry 5 star

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Matt_Coles] #193926
09/15/05 20:26
09/15/05 20:26
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Thanks guys,

I'm currently waiting for the level to be done and fixing tiny bits here and there, and the demo version will be done. I really hope it will be here this weekend... stay tuned

again, if you want to get an email when the demo is up for download, sign up over here


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: LarryLaffer] #193927
09/15/05 23:05
09/15/05 23:05
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
I made a list of all the weapons and items you can find inside the level of the demo that's about to come. All these items are equipable by both the Player and the Bot.

I customized all these weapons and items through WED. Not a line of code went in SED there. You can customize yours as you please to give your game a unique feeling. No matter how crazy you make your weapon, the bot will be able to handle it and use it at its full potential.

Btw, being a doom hardcore fan, I took the time to really really fine tune all these weapons to match the original ones. Damage, Rate of fire, accuracy, blast radious, everything will feel exacly like playing Doom. I hope you'll like.




and for our daily Doom trivia: Which weapon is missing from the list above that made an appearance in both Doom I and II.


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: LarryLaffer] #193928
09/15/05 23:21
09/15/05 23:21
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Your missing the original shotgun that and the punch


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Towelie] #193929
09/15/05 23:28
09/15/05 23:28
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Kudos


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: LarryLaffer] #193930
09/16/05 04:01
09/16/05 04:01
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Still claiming to be the biggest DOOM fan around, I would cite that the "Berserk Pack", though not a handheld weapon, is still a weapon at your disposal, and meets the criteria of the 'trivia' question.. And it's kindof an add on to the punch I know I'm being anal.... sorry..

Jason


Gamestudio Pro 6.4
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Re: Intense Ai: Get the Demo Now! (and screenies t [Re: BlueBeast] #193931
09/16/05 20:55
09/16/05 20:55
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
OH come now the beserker pack wasnt really a weapon... more of a powerup... plus I'm sure you just googled it anyways


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Towelie] #193932
09/18/05 05:07
09/18/05 05:07
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
LOl sure, I don't even know what DOOM is lol jk


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: BlueBeast] #193933
09/27/05 00:44
09/27/05 00:44
Joined: Aug 2005
Posts: 34
AAO Offline
Newbie
AAO  Offline
Newbie

Joined: Aug 2005
Posts: 34
So what features do you plan to add to the professional version? And sorry for asking again but is there any release date planned?

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