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Intense Ai: Get the Demo Now! (and screenies too!) #193834
02/13/05 13:45
02/13/05 13:45
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: Get the Demo Now! (and screenies too!)

Hello everyone!

I saved my 100th post for this really special occasion.

The very first demo of Intense Ai is out. Please take the time to download it and tell me what you think of it. Basic features are there, so you can get a hint of how the Basic version of the ai Series will look like.

I apologise in advance for the size of this demo. It's something less than 50mb, but do give it a shot cause it's well worth it. If you find that too much for you though, I guess you'll have to do with some screens instead..

Get the Demo Here!











The features of the Intense Ai engine go as follows:

Nodeless Pathfinding (You don't have to spend hours placing nodes in your levels any more. Ai is capable of handling itself just fine..)

Advanced Cover Tactics (Using the latest technology on cover Tactics, as used in Medal of Honor and Call of Duty. Just build your level and let our Bots worry about where to hide)

Alliances (If a team of gangsters meet up with an FBI squad, hell will break loose! You make the teams, and bots will stick to them!)

Plug and Play (Does C-Script looks like Greek to you? No worries, you can install Intense Ai without typing a single line of Code. If you need to configure your bots properly, you can now do it through WED instead!)

Template 6 Friendly (You don't like the templates? That's fine, our engine will work without them. But if you do, Intense Ai will happily accept any Template 6 weapons you've made already and play along realy nice with your existing Template 6 project.


If you played the demo, and you felt like the models you saw should actually be in your game as well, well I guess this is your lucky day.. Models are on sale as well.

Everything was made by the very talented Blattsalat we all know and love, and he carries a big selection of ww2 models that will be available for sale as well, under the name of 'Intense Ai - ww2 model pack'

The pack will include

Humanoid Models (Soldiers, Generals, and pretty much everything that will make up for a ww2 game)

Weapons (blattsalat has a 'thing' for world war weapons, so you may be assured that everything in this pack will be an EXACT replica of the real thing..)

Heavy and Light artillery (Tanks, ballistics, planes, you name it.. we got it..)

Everything animated and ready to rock 'n roll(Everything is fully animated, and completely compatible with the Intense Ai engine. Either you buy this pack along with the Ai engine or not, these ww2 pack is for you)


Ok, I won't advertise any longer, I feel like these guys on midnight advertisment TV shows who just won't shut up and keep praising their product on and on and on.... until you fall asleep:)

I started the Intense Series, firstly because I could, and secondly because I felt like the community would greatly benefit from it. There are lots of people who have amazing and very original game ideas, but they hardly manage to go through the first stages of game production, because they have to deal with basic things like Ai, pathfinding, etc, etc.. My goal is to build a ground level for them, so that they can take the time to work on their ideas instead!

Of course, I can't just give my work away like that. I have spent many many months on this project, so I'll have to get something back in order to keep working on it. So I want to take this opportunity to ask everyone who is interested in this project to list All the features they would like to see in the Basic version of Intense Ai, and the price they would be willing to pay for it. I do intend to make an Advanced and a Proffesional version as well(I know, the edition names ain't too original, but they do their job..) so please don't storm these thread with too crazy features, like driving Tanks or Bones animation for now. Keep in mind, that the more features you ask for the Basic version, the more time I'll have to take to make them, and the higher the price will be.. So be sensible:)


If you've read through here... thank you:) If you've downloaded the demo as well, double thanks.. Please take the time to post too. Your feedback means lot to me!

Aris

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
111 Comments
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: AAO] #193904
08/27/05 14:19
08/27/05 14:19
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline
Senior Member
spartan131  Offline
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
is the finished intense ai out now? if it is how can i get it?

is it good?

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: spartan131] #193905
08/27/05 21:38
08/27/05 21:38
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I think it isn`t. Otherwise there would be a big announcement because many people are waiting...

Robin

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Rondidon] #193906
08/28/05 19:15
08/28/05 19:15
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline
Senior Member
spartan131  Offline
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
ok, i cant wait for it to come out also!

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: spartan131] #193907
08/28/05 20:17
08/28/05 20:17
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
while larry is to busy right now:
It is finished and in the next few weeks there will be a lot more info and some links posted.

the reason for the delay is that a lot more is coming then first planed or expected.
You simply cant stop him once he is on track

Also a lot of testing and set ups have to be done and tested to make sure the ai package is released bugfree.


thanks for your patients so far and believe me you wont be dissapointed

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Blattsalat] #193908
08/28/05 20:31
08/28/05 20:31
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Yeeeep...good news indeed! I hope it will be easy to implement...also for scripting-noobs like me

Can't wait...

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Rondidon] #193909
08/28/05 21:06
08/28/05 21:06
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Quote:

I think it isn`t. Otherwise there would be a big announcement because many people are waiting...






There isn't a targeted releaese date for it and its been in the mix for awhile now much like the others. Im not getting my hopes up on this just yet.
Maybe next year


Formula Games - A place to buy and sell Indie games.
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Daedelus] #193910
08/28/05 23:06
08/28/05 23:06
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hey guys!

sorry for the delay.. I was out backpacking for the weekend! I needed a break from all this ai coding!
But now I'm new and refreshed and ready to get going again.. I'll let you in into some info since there's so many people interested..

Intense Ai ain't out yet.. I've been working on it continiously for the past 7 months and I'm finally coming to a point where I can make the first release.. I'm gonna make every version similar to the Gstudio versions, starting with Standard, Extra, Commercial and Proffessional.. I'll try to keep the price of the Standard pretty cheap for everybody, and make fancy features and a wacky price for the Proffesional version later on.. just like A6:)

So if everything goes well, I'm hoping the Standard version to be out at the end of September.. But there's also a demo coming up next week with just you and a bot battling it up. I'm giving both the player and the Bot equal attributes and everything, and will try to make the Bot as hard as I can. This way you'll be able to see the full potentional of the Ai.

I'm also starting to work around how the installation is going to be done. I'll keep it nice and simple and compatible for everyone... I'll have it working with both a6 template and non template projects, and the whole Ai will have a familiar 'a6 template' interface so you'll be able to install it from WED without typing a single piece of code..

That's all.... Some of the things I've been working on it lately include a brand new Goal Oriented Action Planning engine which replaces the old and boring FSM and a Blackboard architecture for effective co-operative play... I think you'll like..


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: LarryLaffer] #193911
08/29/05 02:34
08/29/05 02:34
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline
Senior Member
spartan131  Offline
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
Cool! I cant wait!

Re: Intense Ai: Get the Demo Now! (and screenies t [Re: spartan131] #193912
08/29/05 07:39
08/29/05 07:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am looking forward to the demo. Your project sounds so promising that I am quite sure that I will buy it.


Models, Textures and Games from Dexsoft
Re: Intense Ai: Get the Demo Now! (and screenies t [Re: Machinery_Frank] #193913
08/29/05 16:53
08/29/05 16:53
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Let me just say that I am using Intense Dialogues by Larry and am impressed by his coding talents. I do a bit of coding myself, and I can see that he is way, way out of my league. Take a look at his code when you get a chance, and I think you will see what I mean. So, like many of you, I fully expect that Intense AI will be worth the wait.
Regards,


Jim
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