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Re: New beta's "material mtl_envcube" reflection shade [Re: MMike] #19412
08/10/04 02:57
08/10/04 02:57
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline
Junior Member
Sichlid  Offline
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
hi I have tried using the WIKI env map code but nothing comes up near to env mapping.

I have used TGA with alpha map for the weapon skin that is a SCREEN ENTITY.

Does this code apply only to a old model or is it possible to add it to
the new weapon system of A6 Template written by doug?

Regards,
Sichlid


Best Regards, Sichlid
Re: New beta's "material mtl_envcube" reflection shade [Re: Sichlid] #19413
08/11/04 07:56
08/11/04 07:56
Joined: Mar 2004
Posts: 15
F
FinalGod Offline
Newbie
FinalGod  Offline
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F

Joined: Mar 2004
Posts: 15
I would like to see this effect with a Bumpmapping Shader.

Can someone of the Shadergurus write such a code?
Or is it possible to combine this code with Bumpmappingshader?

Would help to make very nice Graphics for models.

Re: New beta's "material mtl_envcube" reflection shade [Re: FinalGod] #19414
08/11/04 20:29
08/11/04 20:29
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline
Junior Member
Sichlid  Offline
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
hi can any of u shader guys tell me if the env. map effect wud work with
Screen entities?

Regards,
Sichlid


Best Regards, Sichlid
Re: New beta's "material mtl_envcube" reflection shade [Re: Sichlid] #19415
08/12/04 22:51
08/12/04 22:51
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline
Junior Member
Sichlid  Offline
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
I got this working now !

You have to put one model in the level and apply env. mapping to it.

pow !! and then the screen entities also get Env mapping .

Pretty surpirising but that's the way it works


Best Regards, Sichlid
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