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Running Food - Playable Demo #194712
08/06/05 11:46
08/06/05 11:46
Joined: Oct 2003
Posts: 312
Lüneburg, Germany
Gnometech Offline OP
Senior Member
Running Food - Playable Demo

Hello all!

Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo.

Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels!

Readme is included, here is a screenshot:



And here is the link: Playable Demo

Have fun! Feedback is appreciated. :-)

Gnometech

Download our playable Movement & Interaction Tutorial for 3DGS here:
http://www.puppenheim.org/MITutorial.zip
124 Comments
Re: Running Food - A puzzle pic [Re: Xarthor] #194812
11/04/07 21:31
11/04/07 21:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you!

You are right, but I thought the pale and yellowish colors fit with the part of the puzzle cubes in the game's story: they have been lost during the childhood and the player leads them back to the narrator who tells stories from the time when he lost them.

From another side, I try to avoid the common candy-like look of family and child games.


---------------------
About the demo, again.
There has been added a lot of features and levels in the game since we've made that demo, but, nevertheless, the demo still shows a lot of the feeling and gameplay of the game as whole.

Re: Running Food - A puzzle pic [Re: Pappenheimer] #194813
11/04/07 21:55
11/04/07 21:55
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Ah ok,
well I guess then there is no need to polish it as it should fit that style perfectly.

Re: Running Food - A puzzle pic [Re: Xarthor] #194814
12/09/07 22:31
12/09/07 22:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Small update! More a joke than actually a new feature:
It was a test: I used the bones of the protagonists with the separated hands and feet for a model with a mantle like clothing.

Monster Monks!


An mpg of about 3 mb.

BTW. as already posted in Morbius:
at Wednesday is the celebration of the Deutscher Entwicklerpreis and Gamesload Newcomer Award in Essen!
And Running Food is one of the participants!

Re: Running Food - A puzzle pic [Re: Pappenheimer] #194815
12/10/07 08:51
12/10/07 08:51
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Your 'joke' fun piece is cool. love the attitude it expresses It has inspired me to adapt a version for my project

Re: Running Food - A puzzle pic [Re: Nems] #194816
12/10/07 12:45
12/10/07 12:45
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline
Serious User
rincewind  Offline
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
I prefer the cube with the mushroom sombrero and the hedgehog for a twist in the general opinion.

I used to have such puzzle cubes when I was a kid and the images on those cubes were exactly the style of your puzzle piece so I guess it is pretty good... like the graphic style anyway.

Like I told you before.. I really love this project for its poetic notion (referring to the background story).

Good luck for the award
Rince


Born for runes
Re: Running Food - A puzzle pic [Re: rincewind] #194817
12/10/07 13:22
12/10/07 13:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
@ Nems:
If you could use the model to modify it for your purposes let me know!
Probably, it is way to lowpoly and not accurately animated for a realistic style. But, who knows.

@ rincewind:
That's great! Thank you very much! It always is a big motivation to hear that someone likes what you do!
Thank you for your help, too!
I'll keep you informed!

Re: Running Food - A puzzle pic [Re: Pappenheimer] #194818
12/10/07 14:13
12/10/07 14:13
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks Pappenheimer, it really suits this project as is so I will reconstruct as a humanoid.
Like every one else, I am hanging out for the demo as the 'Movement and interaction tutorial' actually started me off in developing for a unique project 4 or 5 years ago

Your diary is awesome too and the 'look and feel' in this project is evolving nicely as well.

Re: Running Food - A puzzle pic [Re: Xarthor] #194819
12/10/07 16:46
12/10/07 16:46
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Very nice image -you got skills.


Find me at: |Stormvisions| Twitter|
Re: Running Food - A puzzle pic [Re: bupaje] #194820
12/11/07 01:05
12/11/07 01:05
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks bupaje! I saw your flash animations some time ago in a blog, I liked them very much.

Here are other shots of the monster monk:



And the following is a pic of a game for kids with the game mechanic of Running Food. I showed already a similar level, but its collision blocks were still too complicating for absolutely safe collisions.
This is a combination of the shadowmapped models with extremly simplified rectangled blocks for collision.
The trees in the background are sprites made of a screenshot of a shadowmapped scene.




Re: Running Food - A puzzle pic [Re: Pappenheimer] #194821
12/11/07 03:00
12/11/07 03:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Now thats what I want my scenes to look like, beutifull

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