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Running Food - Playable Demo
#194712
08/06/05 11:46
08/06/05 11:46
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Running Food - Playable Demo
Hello all! Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo. Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels! Readme is included, here is a screenshot: And here is the link: Playable Demo Have fun! Feedback is appreciated. :-) Gnometech
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Re: Running Food - Playable Demo
[Re: Loopix]
#194722
08/07/05 07:14
08/07/05 07:14
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Meine Kritik zur Demo ist: Die Demo ist viel zu groß für mich zum runterladen. Ich hab nur ISDN und da dauert es einen halben Tag. Ich würde die Demo bei höchsten 25mb runterladen. Wieso ist die Demo so riesig und warum steht die Größe nicht da bevor man es runterläd?
:L
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Re: Running Food - Playable Demo
[Re: Pappenheimer]
#194724
08/07/05 14:03
08/07/05 14:03
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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Das muss ich auch sagen finde ich super, gerade die Animierten Buttons sind klasse! old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Running Food - Playable Demo
[Re: Tobias_Runde]
#194726
08/07/05 15:44
08/07/05 15:44
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Bmap_purge ist eine gute Idee!
Ich hoffe auch, daß mit dem nächsten Upgrade die schon im Handbuch dokumentierte Funktion 'd3d_texlimit' dieses Problem lösen hilft.
Allerdings fällt mir grad auf, daß mein Laptop Deinem System verdammt ähnlich ist: 1,6 Ghz, 512 Mb Arbeitsspeicher, Ati Radeon 9700 - und es läuft ohne Probleme. Allerdings merke ich, wenn ich beispielsweise den WED mit großen WADs geöffnet habe, daß der Rechner erst eine Menge Daten umschaufeln muß, was sich entsprechend auf die Ladezeiten auswirkt.
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The demo is running on my Laptop (1,6 Ghz, 512 Mb RAM, Ati Radeon 9700) without problems. But we will have a look, wether 'bmap_purge' for the menu helps fasten it up. I hope the already in the manual documented feature 'd3d_texlimit' will additionally help that it runs at old systems as well.
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Re: Running Food - Playable Demo
[Re: Gnometech]
#194728
08/07/05 16:05
08/07/05 16:05
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
User
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User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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Gnome, VERY nice game. I had alot of fun with it. What were those little things running around that you had to eat? LOL
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: Running Food - Playable Demo
[Re: Pappenheimer]
#194730
08/07/05 18:32
08/07/05 18:32
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Anonymous
Unregistered
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Anonymous
Unregistered
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Good job Pappenheimer, this is definitely the best game I've played off the 3DGS forum! The plants and textures are detailed and realistic, the music is awesome but best of all the gameplay and idea was good! I didn't know what to do in the game since I don't speak German but it was fun exploring.
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