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Running Food - Playable Demo #194712
08/06/05 11:46
08/06/05 11:46
Joined: Oct 2003
Posts: 312
Lüneburg, Germany
Gnometech Offline OP
Senior Member
Running Food - Playable Demo

Hello all!

Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo.

Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels!

Readme is included, here is a screenshot:



And here is the link: Playable Demo

Have fun! Feedback is appreciated. :-)

Gnometech

Download our playable Movement & Interaction Tutorial for 3DGS here:
http://www.puppenheim.org/MITutorial.zip
124 Comments
Re: Running Food - Playable Demo [Re: MaxF] #194762
02/14/07 14:57
02/14/07 14:57
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
yeah, but i get the feeling that the enviroment is superb but the player model lacks detail and, well isn't ugly but doesn't look good


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Running Food - Playable Demo [Re: bstudio] #194763
02/14/07 22:39
02/14/07 22:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

yeah, but i get the feeling that the enviroment is superb but the player model lacks detail and, well isn't ugly but doesn't look good




I understand what you mean. I've got that feedback from others too, but, since the first prototype of the game, my main problem is the game content.

That's why I'm working on levels only until I have enough of them to offer it as a game instead of an extended demo.

My weakest point at the moment is the building of good levels. Modelling and Animations are no problem to me. I believe, that I still can change or add them at the end of the finishing of the game.

I'm deeply impressed of people like thegamemaker, who already built much level for their game.

Re: Running Food - Playable Demo [Re: Pappenheimer] #194764
02/20/07 09:24
02/20/07 09:24
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
This is part of the rails level. You see a debugging panel above a food.



The wood on the surface reacts to the player, not as a physics entity, but hopefully a small addition to the fun of running around.


Re: Running Food - Playable Demo [Re: Pappenheimer] #194765
02/20/07 12:59
02/20/07 12:59
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
I like very much the style of your game. Its a fact there are improvements you can make but i really like the "atmosphere" of the environment. In this last screenshot it fits all together for me.

The player however dont fit very well, not he model itself but the skin relative to the overall environment colors and textures, dont know if it is experimental yet.

Keep it the good work Pappenheimer!

Re: Running Food - Playable Demo [Re: demiGod] #194766
02/20/07 13:23
02/20/07 13:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

The player however dont fit very well, not he model itself but the skin relative to the overall environment colors and textures, dont know if it is experimental yet.




The feedback advices me to overwork skin and mesh! (I will probably do it, when I finished the levels. I want to add models that one can choose, after finishing certain levels, too. Depends on how much time I find for this!)

Re: Running Food - Playable Demo [Re: Pappenheimer] #194767
02/20/07 17:45
02/20/07 17:45
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
looking good. Very professional and game (toy) like. Good work!


:L
Re: Running Food - Playable Demo [Re: EX Citer] #194768
02/20/07 23:14
02/20/07 23:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thank you, Ex Citer! Great, that you like it!

It was a long way to go with unexpected issues on the way!

A year ago, or even more, I thought that I have a perfect idea for all my levels. I build them with a terrain as the main part of the level _and_ the gameplay, it was very frustrating when Gnometech pointed out that it is almost unplayable.

The following pics are from such an old level, now I got ideas how to re-use parts of it, but it is too frustrating for a gamer to play it, because you never know, wether the other characters escape from the 'canyons' or wether your player character will fall into one, and, wether you will manage to get him out of there!





Last edited by Pappenheimer; 02/20/07 23:18.
Re: Running Food - Playable Demo [Re: Pappenheimer] #194769
02/21/07 14:04
02/21/07 14:04
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
well, im glad it turns out better than expected, at least from my point of view...
heck, even my ex girlfriend is excited so you MUST do something right^^

Re: Running Food - Playable Demo [Re: sPlKe] #194770
02/24/07 11:36
02/24/07 11:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
@ the moderators:

Could you please move this thread to Showcase I?

Although we, Gnometech and me, still intend to finish this as a professional game, I'd like to post screenshots of half-done levels, and write about issues and backdraws, too!

For that, I would feel better, if the thread gets a new home in Showcase I!

Re: Running Food - Playable Demo [Re: Pappenheimer] #194771
02/24/07 14:39
02/24/07 14:39

A
Anonymous
Unregistered
Anonymous
Unregistered
A



My vote: "Keep it in showcase II".

Showcase II is for high quality games and also this type of games have a timeline from the beginning to the end with many states.
It's always interresting to watch a good game growing...

mercuryus

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