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Running Food - Playable Demo
#194712
08/06/05 11:46
08/06/05 11:46
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Running Food - Playable Demo
Hello all! Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo. Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels! Readme is included, here is a screenshot: And here is the link: Playable Demo Have fun! Feedback is appreciated. :-) Gnometech
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Re: Running Food - New Screenshots
[Re: Germanunkol]
#194792
03/16/07 14:45
03/16/07 14:45
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Joined: Jun 2002
Posts: 1,017 Germany, Munich
Alex J.
Serious User
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Serious User
Joined: Jun 2002
Posts: 1,017
Germany, Munich
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lol thats great i loved the game from the first day i´ve seen it (1st place @dusmania) and i love to see that you keep it up in this great way the girl MUST have a pink skin
wer ziellos herumirren will, sollte der gro�en Masse folgen! ICQ: 159960451
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Re: Running Food - New Screenshots
[Re: Loopix]
#194794
03/16/07 23:33
03/16/07 23:33
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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The models in the pic are placed in an empty level without any material. They ought to look a bit better in game. I already added a fixed function from Steampipe to the visible nodes in the levels. I don't plan any additional effects at the moment, because I try to concentrate on level building and a sort of finishing, mainly focused at gameplay. Thank you all for your kind replies! I hoped to present you another short level with the already shown labyrinth of sommer gras, but I got guests, and probably won't continue before monday. EDIT: Sorry! -->
Last edited by Pappenheimer; 03/17/07 00:40.
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Re: Running Food - New Screenshots
[Re: Iron Chancellor]
#194796
03/18/07 22:15
03/18/07 22:15
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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You should know me as the master of recycling! But, to be at the safe side of law and order, I only use my own 'garbage' for recycling! Female monster without 'fingernails'! Rasta monster general!
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Re: Running Food - New Screenshots
[Re: Pappenheimer]
#194798
03/20/07 02:05
03/20/07 02:05
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I'm not sure if it's fog or the sky, but that grey looks kinda depressing. It's just a thought, but a brighter and blue sky would suit this game style better I think, or at least it's worth trying out. Screens are looking good though. I don't think the textures are that bad. Perhaps the wooden walls could use a slightly better texture, but it does fit the overal picture. I would also try to let the game not become too bright, if you want to achieve better bright textures, perhaps use a texture which is lighter by default and use less light. Or perhaps use a darker texture with the same amount of light, not sure what would work better, Cheers
Last edited by PHeMoX; 03/20/07 02:07.
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Re: Running Food - New Screenshots
[Re: Pappenheimer]
#194801
03/20/07 18:34
03/20/07 18:34
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Joined: Jun 2002
Posts: 1,017 Germany, Munich
Alex J.
Serious User
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Serious User
Joined: Jun 2002
Posts: 1,017
Germany, Munich
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yeah i like the new screens very much! but i think its a little to bright. off topic: ulf i like your blog greetings
wer ziellos herumirren will, sollte der gro�en Masse folgen! ICQ: 159960451
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