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Action Bird Trailer #195046
08/25/05 15:17
08/25/05 15:17
Joined: Jun 2004
Posts: 34
Xixao Offline OP
Newbie
Action Bird Trailer

3dgs Community,

Romac Studios would like to share with you the complete Action Bird Trailer.
Please download the trailer at: http://www.romacstudios.com/trailer_low.mpg

Note: The compression has made the trailer much darker than it really
is. We will be using a different compression to fix this.


Best Regards,
Xixao



Steve Melcher Romac Studios Lead Graphics Designer - Action Bird Project Manager - Uplink: Online -------------------- www.romacstudios.com
17 Comments
Re: Action Bird Trailer [Re: Blattsalat] #195056
08/25/05 18:29
08/25/05 18:29
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
Senior Member

Joined: May 2005
Posts: 454
Glasgow, Scotland
Yeah I would have liked to see a bit more action you know. Oh and it would be cool to see some of the other environments...


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: Action Bird Trailer [Re: Lost] #195057
08/25/05 22:51
08/25/05 22:51
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I wish you and DIM luck and success with this game!!!!

Here some feedback:


Starting with that what I think that you thought while making the trailer:

you didn't want to show the potential gamers all levels of the game to keep some secrets that will excite them when they buy and play the game. That is fair against gamers. It would have been more than fair against the gamers, if 'id' didn't have shown all of the exiting monsters in its advertising.
But for a good advertising of your game this is wrong! For advertising you should show as much as possible to attract the potential buyers in the short time of a trailer.

Do you have cheats or other ways to get in each level and at each impressing place in its levels? You should have, especially for this trailer.

Does the technique that you use for producing the trailer reproduce the best quality of your game?

Do you have a nicely respawn effect, and a celebration of finishing a task or finishing a level, and/or other effects?

Didn't I see screenshots with an aeroplane, and with a car, and within a village, within a town, within a very high room (somehow like a church)?

You were able to attract the 3dgs community, now, try to remember how you did it, and do it again in this trailer!

Somewhere ROMAC told what he was dreaming of, when he started to plan/create this game. Read it! And write it in your trailer in one-word-sentences with growing /scaling letters: Action! Puzzles! Flying! Driving! Dexterity(Geschicklichkeitsspiel!)! Or similar. (Use, for instance, the black parts in the beginning monolog to put a word in.)

Never show a level twice! (It suggests that you don't have much diversity in the game as well!)

Don't show a failure, if you don't show the respawn immediately after it! Don't show more than one!
Show action, battle, race, puzzling, enemies attackings, attractions.

Show an impressing celebration of victory or an impressing panorama view of a level at the end of the trailer.

To control the message of the parts of your trailer, try to describe them with (or 'translate' them into) proverbs and similar sentences. That is a good way to get an idea of the feelings which the pictures of the trailer promotes.

Details in this specific trailer: the bird speaks about its own strength to succeed, after that, nobody will expect a ball. But, if you would show the bird running through the coins, and, after that, show the ball rolling through coins, then the audience knows that the ball is somehow an 'incarnation' of the bird.

Cut the scenes to the half of their lengths!
As a rule of thumb: Complicating 'movie takes' need about 10 and more seconds to be recognized (and to be understood) by the audience, simple 'takes' need only about 4 seconds.

The action scenes should already start while the voice still speaks, in the 'off'! The spoken words don't need a visible speaker.

Make a second and third test within this community.

The second test: show just three very short takes in the quality of the compression that you finally want to achieve. Just to see wether this a quality that an audience would expect from a quality game!

The third: Show the trailer in itsa final version, to get featback on that what can be shortend and optimized in a fast way!

I know making a video like this trailer is still hard work, I hope you still have some time, but I fear you have not enough time to make it as best as you can! Good luck!

(Hope, I could explain it in a way that can be understood.)

Re: Action Bird Trailer [Re: Pappenheimer] #195058
08/26/05 09:16
08/26/05 09:16
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
let me be short and simple

I like what i see and i would love to see it all in action on my pc

nice clip


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: Action Bird Trailer [Re: Realspawn] #195059
08/26/05 12:10
08/26/05 12:10
Joined: Jun 2004
Posts: 34
Xixao Offline OP
Newbie
Xixao  Offline OP
Newbie

Joined: Jun 2004
Posts: 34
@Pappenheimer: Wow. You really put some thought into that post. Thank you


To all: I'll be reconstructing the trailer based on the feedback we've received once all the clips are in order. Expect more action, no failures, "victory" scenes, new effects, and catch-phrases. Guy (ROMAC) will be busy capturing the new clips in the next few days. Once we have them, I'll spend a couple of days compiling the trailer. We'll post it here very soon.



Steve Melcher Romac Studios Lead Graphics Designer - Action Bird Project Manager - Uplink: Online -------------------- www.romacstudios.com
Re: Action Bird Trailer [Re: Xixao] #195060
09/25/05 11:00
09/25/05 11:00
Joined: Jul 2005
Posts: 210
New York
dennisb Offline
Member
dennisb  Offline
Member

Joined: Jul 2005
Posts: 210
New York
I agree with not showing the failures. It makes me think that the game is too hard for kids. But Romac told me it is good for very young kids so I trust him.

I think action bird is so cool. I will buy one copy for me and buy 2 copies for my nephews. I wanted to buy one in september but had game dev expenses. I will start buying one a month starting in october. Then I will have the nephew's christmas presents

Cool Stuff


Dennis Borruso Visit My Online Store http://www.cafepress.com/3dfrog
Re: Action Bird Trailer [Re: dennisb] #195061
10/02/05 20:45
10/02/05 20:45
Joined: Sep 2005
Posts: 514
USA
Gho5tFac3K1llah Offline
Developer
Gho5tFac3K1llah  Offline
Developer

Joined: Sep 2005
Posts: 514
USA
Has your domain name expired?

Re: Action Bird Trailer [Re: Gho5tFac3K1llah] #195062
10/06/05 03:59
10/06/05 03:59
Joined: Jan 2003
Posts: 1,169
Tennessee
AlexGFX Offline
Senior Developer
AlexGFX  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,169
Tennessee
Quote:

Has your domain name expired?




it prolly has something to do with the ip.. mine did that when it was screwed up, usally takes a day to reconfigure.

Re: Action Bird Trailer [Re: Blattsalat] #195063
02/14/06 09:42
02/14/06 09:42
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
it's good games,
but somehow it's a look like adventure games than action games

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