The demo works fine for me. Runs very smooth. No issues on either my ATI or Nvidia 6800GT machine. Few things:
1) The shadows seemed a bit too soft. Especially the shadow the creature was casting in the indoor level. Will we be able to adjust the softness of the shadows? If so, is it possible to adjust the softness of the shadow casted based on each object or is it applied globally?
2) In the choice of lighting techniques is it possible, and could you implement an option, to replace the normal mapping with bump mapping?
Great job, 3D GameStudio has just become the game engine I always wanted it to be!
For all who asked, pasted right from the Sphere doc:
Code:
System Requirements
-----------------------------------------------------------------------------------
Sphere require you to own a legal copy of Conitec Gamestudio(tm) A6 Commercial or Pro
( it will not work with Standard or Extra).
Sphere Engine will not run without a 3D Video accelerator card that supports
Vertex/Pixel Shader model 2.0. Also requires support for floating point textures.
****IMPORTANT*****
you MUST have installed the latest DirectX dll called 'd3d9x_26.dll'. Sphere wil fail without this.
If you have downloaded and installed the very latest DirectX update it should be installed already.
Some cards that are proven to work with Sphere are ATI Radeon 9700 or better , Geforce 6800 class, and some Geforce FX cards.
Some cards may not work, even though they may meet the requirements.. this is due to driver issues.