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Kitty Karnage Trailer
#195218
09/03/05 22:54
09/03/05 22:54
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Joined: Mar 2003
Posts: 1,524 Canada
OP
Serious User
Kitty Karnage Trailer
The first look at the gameplay of Kitty Karnage. Please excuse the low qaulity, but its the best I can do at the moment. You'll notice the video trails and blobs in spots, and I don't understand why. But, onto the video! DIVX CODEC: www.stansmedia.com/kktrailer.aviWINDOWS MEDIA 9 CODEC: www.stansmedia.com/kk_trailer2.avi
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Re: Kitty Karnage Trailer
[Re: Matt_Coles]
#195248
09/13/05 10:58
09/13/05 10:58
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Yes, You can animate a physics object.
Here is somethign fun. Make a biped a physic object and attach something to them, like their gun or hat, but don't make it passable.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: Kitty Karnage Trailer
[Re: ello]
#195250
09/13/05 23:45
09/13/05 23:45
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Joined: Mar 2003
Posts: 1,524 Canada
Stansmedia
OP
Serious User
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OP
Serious User
Joined: Mar 2003
Posts: 1,524
Canada
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Quote:
oh my good, if i show that to my cat i cant guarantee for nothing. bloody sh'T
You love it.
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Re: Kitty Karnage Website
[Re: Stansmedia]
#195253
09/20/05 07:27
09/20/05 07:27
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Beta testing is starting tommorow. Expect a demo soon!
Yeah!! 
Cheers
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Re: Kitty Karnage Screen Shots
[Re: FBL]
#195257
09/22/05 22:35
09/22/05 22:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
While I like the game idea, I have to admit, that the levels look a bit too empty. You should seriously do something about that.
I agree. Maybe you can add some exploding barrels, timed explosives, dynamic spike traps (think prince of persia style), ceilings that come down, maybe some trash here and there, maybe a pool of ice or water to make a certain area extra slippery and other interactive things. The basic idea is more than great (I'm so sorry for mr or miss cat ), but you can do more with it, try to reach a near overkill game. For example the postal 2 game wasn't fun because of the violence, it was fun because of the ridiculous amount of violence and the stuff you could do. Don't get me wrong, I like the game already, but you are already passed the point of 17+ or at least 16+, so why not make fully use of it ??
Edit: just had another thought; your levels look to clean somehow.. Maybe some random pools or stains of blood or just dark stains (not necessarily blood) on the floors?? Maybe some steam or smoke emitters, you could make them a gameplay element too; turbines on one side give the player a hard time not falling off?? So far so good, but just to give you some ideas.
Cheers
Last edited by PHeMoX; 09/22/05 22:38.
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