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Kitty Karnage Trailer #195218
09/03/05 22:54
09/03/05 22:54
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Kitty Karnage Trailer

The first look at the gameplay of Kitty Karnage. Please excuse the low qaulity, but its the best I can do at the moment. You'll notice the video trails and blobs in spots, and I don't understand why.

But, onto the video!

DIVX CODEC: www.stansmedia.com/kktrailer.avi

WINDOWS MEDIA 9 CODEC: www.stansmedia.com/kk_trailer2.avi

Decessus - 80% done. 100% abandoned.
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57 Comments
Re: Kitty Karnage Trailer [Re: Matt_Coles] #195248
09/13/05 10:58
09/13/05 10:58
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Yes, You can animate a physics object.

Here is somethign fun. Make a biped a physic object and attach something to them, like their gun or hat, but don't make it passable.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: Kitty Karnage Trailer [Re: FoxHound] #195249
09/13/05 11:22
09/13/05 11:22
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
oh my good, if i show that to my cat i cant guarantee for nothing. bloody sh'T


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Kitty Karnage Trailer [Re: ello] #195250
09/13/05 23:45
09/13/05 23:45
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Quote:

oh my good, if i show that to my cat i cant guarantee for nothing. bloody sh'T




You love it.


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Kitty Karnage Website [Re: Stansmedia] #195251
09/14/05 04:35
09/14/05 04:35
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Read up on stuff and you even get to listen to the theme song! Check it out!

http://www.stansmedia.com/


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Re: Kitty Karnage Website [Re: Stansmedia] #195252
09/20/05 05:32
09/20/05 05:32
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Beta testing is starting tommorow. Expect a demo soon!


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Re: Kitty Karnage Website [Re: Stansmedia] #195253
09/20/05 07:27
09/20/05 07:27
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Beta testing is starting tommorow. Expect a demo soon!




Yeah!!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Kitty Karnage Website [Re: PHeMoX] #195254
09/20/05 11:48
09/20/05 11:48
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Booyah


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Kitty Karnage Screen Shots [Re: Towelie] #195255
09/22/05 19:45
09/22/05 19:45
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada

















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Re: Kitty Karnage Screen Shots [Re: Stansmedia] #195256
09/22/05 20:06
09/22/05 20:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
While I like the game idea, I have to admit, that the levels look a bit too empty. You should seriously do something about that.

Re: Kitty Karnage Screen Shots [Re: FBL] #195257
09/22/05 22:35
09/22/05 22:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

While I like the game idea, I have to admit, that the levels look a bit too empty. You should seriously do something about that.




I agree. Maybe you can add some exploding barrels, timed explosives, dynamic spike traps (think prince of persia style), ceilings that come down, maybe some trash here and there, maybe a pool of ice or water to make a certain area extra slippery and other interactive things. The basic idea is more than great (I'm so sorry for mr or miss cat ), but you can do more with it, try to reach a near overkill game. For example the postal 2 game wasn't fun because of the violence, it was fun because of the ridiculous amount of violence and the stuff you could do. Don't get me wrong, I like the game already, but you are already passed the point of 17+ or at least 16+, so why not make fully use of it ??

Edit: just had another thought; your levels look to clean somehow.. Maybe some random pools or stains of blood or just dark stains (not necessarily blood) on the floors?? Maybe some steam or smoke emitters, you could make them a gameplay element too; turbines on one side give the player a hard time not falling off?? So far so good, but just to give you some ideas.

Cheers

Last edited by PHeMoX; 09/22/05 22:38.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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