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STREETKICKER : Commercial version available !
#195276
09/05/05 15:58
09/05/05 15:58
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Joined: Aug 2005
Posts: 218
OP
Member
STREETKICKER : Commercial version available !
Hello everybody. I have worked on this project since March 2005. At the beginning, i didnot know anything about C-script and 3D Gamestudio. Thanks to the community on this forum ,i have learnt very much . Hard work and self-abnegation made my project become true . I want to share it with you. I want you to enjoy my game  This is my website : http://www.zzzgames.comThanks !
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Re: STREETKICKER : Commercial version available !
[Re: Ambassador]
#195278
09/05/05 18:02
09/05/05 18:02
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Joined: Aug 2005
Posts: 218
ZZZgames
OP
Member
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OP
Member
Joined: Aug 2005
Posts: 218
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I started in March 2005 ,18 hours a day until June .Then i had a break from June 20th until August 5th . And from there to now ,still 15 hours a day  .. I had a very hard time to understand the basics of C-script .
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Re: STREETKICKER : Commercial version available !
[Re: ZZZgames]
#195279
09/05/05 18:06
09/05/05 18:06
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Congradulations on completing your game! I agree with ambassador, if you started from a noob position... damn... nice job.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: STREETKICKER : Commercial version available !
[Re: ZZZgames]
#195280
09/05/05 18:34
09/05/05 18:34
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
I started in March 2005 ,18 hours a day until June .Then i had a break from June 20th until August 5th . And from there to now ,still 15 hours a day .. I had a very hard time to understand the basics of C-script .
Huu thats nice! I don't even try to guess how did you keep your motivation till the end...
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Re: STREETKICKER : Commercial version available !
[Re: Ambassador]
#195281
09/06/05 15:40
09/06/05 15:40
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Joined: Feb 2005
Posts: 728 Germany, Berlin
Asse
Developer
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Developer
Joined: Feb 2005
Posts: 728
Germany, Berlin
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15 up to 18 hours - that's incredible  Surely your brown as you'd go to the solarium because of the monitor-radiation  Anyway, this game looks cool, I'll try the demo soon. Even the scenes could have been more detailed! Good luck with it.
A6.31.4 Commercial
AMD Athlon XP 2400+
Radeon 9800Pro
512MB DDR-Ram
Windows XP Professional SP2
3D GameStudio Magazin
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Re: STREETKICKER : Commercial version available !
[Re: Asse]
#195282
09/07/05 06:48
09/07/05 06:48
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Joined: Feb 2005
Posts: 190 Greece
immersionfx
Member
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Member
Joined: Feb 2005
Posts: 190
Greece
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Hi, very impressive demo you have there! Much improved from the previous version. I'm happy for you that you have your first game ready, because I have also started using GameStudio the first months of 2005 and my first game is 'almost ready'.  I suggest you try to put it in sites like downloads.com, it's a very good game at this price and it would be a shame not to gain some profit from it.
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Re: STREETKICKER : Commercial version available !
[Re: immersionfx]
#195283
09/07/05 07:25
09/07/05 07:25
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Joined: Aug 2005
Posts: 218
ZZZgames
OP
Member
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OP
Member
Joined: Aug 2005
Posts: 218
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Thanks immersionfx  . These are cool words from you as i m getting depressive that its not selling at all for the moment  And its a very good piece of advice you gave me here to put my game on downloads.com. I was contacting shareit.com to do marketing on this kind of website.
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Re: STREETKICKER : Commercial version available !
[Re: ZZZgames]
#195284
09/07/05 11:43
09/07/05 11:43
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Great game, fun and well worth the low price. I like the sounds  Two suggestions for the next game though,(street kickerII ?); A save game system and customize controls method. Without save game ability or continue, Street kicker is long enough to easily spend an hour on then lose all progress. After doing starting over like that a few times, the game starts to lose its appeal.
Not two, not one.
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Re: STREETKICKER : Commercial version available !
[Re: Grafton]
#195285
09/07/05 12:57
09/07/05 12:57
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Joined: Aug 2005
Posts: 218
ZZZgames
OP
Member
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OP
Member
Joined: Aug 2005
Posts: 218
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Thank you Josiah ! I promise that Streetkicker 2 (hmm...something tells me i will try to call it Air-Kicker) will have this save game system or continue . I am sorry about this in Streetkicker,but i really wanted it to be like good old "beat them up".Do you remember when this boss killed you and you had to come back from the beginning? 
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