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skySystem2 - final thread:)
#195334
09/15/05 09:02
09/15/05 09:02
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skySystem2 - final thread:)
hope you dont take it as spam too much, since it is a little spam:) anyways, skySystem2 is available under http://shop.earthcontrol.de/ for only 10€since i didnt get any problems reported from the customers so far i guess there wasnt any so far;) the different clouds use shaders from version 1.1 to version 2.0 so there should be one for everyone. no ffp-version , no fallbacks since you shouldnt initiate the skySystem2 if there is no shadersupport - check "d3d_shaderversion" in the manual for doing this some screens (the parameters are included in the sky_settings.wdl) : regards, your bandwidthKiller
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Re: skySystem2 - final thread:)
[Re: ello]
#195354
09/16/05 22:16
09/16/05 22:16
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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Quote:
at this point i have to say wait further purchasing because i am doing some great additions right now!
i have found such an easy way to add day/night - transitions which i just implemented. furthermore i will create an exporter which will create ready to use functions. bupaje, i thought about exactly that just 15minutes ago:)
i'll take the buy link off, just to avoid to much update-emails:)
relaunch will be soon
i'll also try to create a video to maybe push decisions for gpu investments;)
Well I am excited about this. Perhaps TripleX, Oliver and you Ello should create a combined editor - the TOE Editor. Levels, skies and terrains -whew plus many others in the shaders and material editors -exciting stuff.
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Re: skySystem2 - final thread:)
[Re: bupaje]
#195355
09/16/05 23:06
09/16/05 23:06
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Ello, Right now my sky is a geo sphere mdl that rotates slowly with a cloud texture on it. Can I use this on the inside of the mesh sphere without curvature distortion? Or does it require a skybox with no visible sides? I noticed that it looked like the demo used a box and it had some distiortions at the sides.
Not two, not one.
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Re: skySystem2 - final thread:)
[Re: ello]
#195359
09/19/05 01:02
09/19/05 01:02
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Joined: Apr 2005
Posts: 29
Tom_Williams
Newbie
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Newbie
Joined: Apr 2005
Posts: 29
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Quote:
regards, your bandwidthKiller
bandwidthKiller indeed. >.<
I went from 5Mb high-speed cable... to 56K. (moved into a new place)
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skySystem2 - out now!
[Re: Tom_Williams]
#195360
09/19/05 15:17
09/19/05 15:17
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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hello, everybody:) i am happy to announce that from now on the doors at my shop are open: http://shop.earthcontrol.de/thanx to william for betatesting and finding some bugs, which have now been sorted out. the site has been reworked aswell, a demo and a video are available. shareIt is supported, too, a little more expensive because of different conditions (but, well still effordable at 15€) enjoy:)
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: skySystem2 - out now!
[Re: ello]
#195361
09/19/05 15:34
09/19/05 15:34
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
Expert
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Expert
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
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Hi Ello, It looks great and I had a few questions about the product. About the framerate: How is the framerate affected? What is the frame rate of a level with the sky visible and then not visible on say a 30,000 x 30,000 quant level? About the file size: Also, how big are thy sky map files? This is important for us developers that wish to make shareware demo's for our products. Also, is there any way to determine if the sky does not work on a users computer video card? Because if it does not work then we can disable the sky and use a standard colored sky. Thanks for the great work. Ran...
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