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webGL
by Ice2642. 11/17/25 21:27
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3 registered members (TipmyPip, AndrewAMD, 1 invisible),
16,939
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Key:
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Intense Ai: New Demo!!! Win A free copy.
#195467
09/28/05 17:09
09/28/05 17:09
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Joined: Jul 2004
Posts: 1,205 Greece
OP
Serious User
Intense Ai: New Demo!!! Win A free copy.
Hello everyone, After a long long time, I managed to get another demo up for you. There you go.. Intense Ai - Blast From The Past - 4.5 MB For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed. Intense Ai - Slower Blast From The Past - 4.5 MB It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins. I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out. I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player. I think I'm gonna post a pic now... Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible  . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version  . Ok guys, N'joy. Let me know what you think. Aris
Last edited by LarryLaffer; 09/29/05 08:16.
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: proteK]
#195649
02/27/06 22:58
02/27/06 22:58
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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proteK: and what do you do yourself  I'd like to hear more 'o yer project anyhoo, really, Larry, when can I copy your code to the coding contest xD I will make better ai than you ;P (lol, we all know yers better)
"Yesterday was once today's tomorrow."
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: CBuilder2]
#195650
02/27/06 23:18
02/27/06 23:18
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello all, Level is done, documentation is almost done(main parts are written, I'm missing some details here and there..) and I'm now waiting for the humanoid model with the 40 animations:) As we speak, I set up the demo 'game' in that level using old human models and making the website for Intense Ai. It's getting exciting now that everything gets so close, although I try not to be too excited and spell out some deadline that I won't be able to meet again  Oh! btw, while at it.. please take a second and fill this poll for me. Since I have some free time while waiting for that model, I'm trying to 'catch' all things that could go wrong when someone ports Intense Ai to his project before I even release the thing.. Portability is a tricky issue and I could really use some information about your projects.. Thanks, Aris
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: Mondivirtuali]
#195652
02/28/06 00:39
02/28/06 00:39
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Mondi, I use an Ati Radeon Mobility 7500 here.. It doesn't even support pixel shader 1.0, so no worries  I need that model though.. It's not about the graphics, anything would do, but without the proper animations on it I can't show what Intense Ai can really do. proteK, yes that's what Intense Dialogues is about. Download the demo from my signature to see if it suits your needs. Aris
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Re: Intense Ai: New Demo!!! Win A free copy.
[Re: Mondivirtuali]
#195654
02/28/06 05:48
02/28/06 05:48
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Will there be an option for an amount of thinking the bots must do?
A game like painkiller, which is pretty much a wide open space with very few places a bot could get stuck, blocked off from the rest of the level until all those bots are dead, won't need much thinking, a simple path would handle that. But a game where a character is using stealth and tries to hide from the bot, which means the bot may or may not know the player is there, the bot may or may not be looking for the player.
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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