Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (NnamueN, Akow, 1 invisible), 1,421 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19054 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 4
Page 7 of 24 1 2 5 6 7 8 9 23 24
Intense Ai: New Demo!!! Win A free copy. #195467
09/28/05 17:09
09/28/05 17:09
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: New Demo!!! Win A free copy.

Hello everyone,

After a long long time, I managed to get another demo up for you. There you go..

Intense Ai - Blast From The Past - 4.5 MB

For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed.

Intense Ai - Slower Blast From The Past - 4.5 MB

It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins.

I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out.

I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player.

I think I'm gonna post a pic now...


Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version .

Ok guys, N'joy. Let me know what you think.
Aris
Last edited by LarryLaffer; 09/29/05 08:16.

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
233 Comments
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195527
10/29/05 16:27
10/29/05 16:27
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

Thanks everyone,

Tester, I'll have to think about that.. Most probably it won't be too much of a hussle to make the Bots update their data to the network. Maybe it's being done already cause I use ent_creates and not ent_createlocals... I'll have a look at it if I have some time..
maybe some of the multiplayer gurus can give me some tips as to how tough that will be...





Aris,

I would suggest you finish what you are working on now and release it. Another AI library, which I will not name, had issues with the creator focusing on the "higher" version and additional features while ignoring bugs in the released core of the "lower" version. If I were building it, I would focus on the core, resolving any bugs and building a good reputation.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195528
10/29/05 18:14
10/29/05 18:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Let me know if you need anything else...




Yes. I probably need a good documentation and a sample level.


Models, Textures and Games from Dexsoft
Re: Intense Ai: New Demo!!! [Re: Machinery_Frank] #195529
10/29/05 19:28
10/29/05 19:28
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Don't worry guys, I'm not releasing anything until I'm 100% sure it works great first. I'm just checking around to see what people need, incase I'll have to rethink the features I'll make for each version.

Documentation and a sample level will definatelly be there. I'm also thinking about making a small Tutorial that gets you to install Intense Ai for your application as well(through WED, no scriping at all).

getting closer by the day btw.. Not much more to do. I'm now creating a test level, put the Intense Ai in and see what more features I'll need to make for a simple FPS game with Allys. Actually, I'm doing that tomorrow, too drunk now..

Cheers all


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195530
10/29/05 20:02
10/29/05 20:02
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Sorry if I missed it reading through this post, but have you decided yet on a price tag for this ?

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: Intense Ai: New Demo!!! [Re: Andreas C] #195531
10/30/05 02:43
10/30/05 02:43
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
yeah hopefully it aint to expensive cus im thinking about buying this product


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: Intense Ai: New Demo!!! [Re: Silent_Assassin] #195532
10/30/05 07:57
10/30/05 07:57
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
To find the price you simply need to know how much beer he drank through the time it took to develop by how many versions he will sell.

He did it all for the beer... wait, that's not how that song goes.

Larry, all the demos you have shown are shooters. You have melee weapons in it but no demos with that. I'm really looking foward to seeing how they look in action.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: Intense Ai: New Demo!!! [Re: FoxHound] #195533
10/30/05 11:16
10/30/05 11:16
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Lol FoxHound!!

it's true though...

So I've figured out the first version will be somewhere like 29.99 EUR so it will be affordable by everyone(and enough to cover my beer costs). Following versions will follow the same pricing system as Gstudio's, and I'm stealing their names as well.. Standard, Extra, Commercial and Proffesional.. Unlike Gstudio though, the Upgrade cost from one version to the other will only be the difference of prices from the version you own to the version you're buying. So, if Standard is 29.99 eur and Extra is 39.99 eur, then you'll only need to pay 10 eur to upgrade, thus not losing any money for buying Standard first..


FoxHound, I had a chainsaw in the latest demo, but the Bot didn't really used it. You see, I've placed it near other cool weapons(shotgun,rocket launcher, etc) so the bot would always go for those instead. You're right though, I'll show some Bots using melee weapons in the next demo..


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195534
10/30/05 12:01
10/30/05 12:01
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I would worry about a bot who brought a chainsaw to a gun fight.

I'm really interested in seeing allys fighitng with me against multi melee enemies.


I'm thinking Pro should be about 99eur or so. I'm willing to spend a hundred bucks on a good working AI like this.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195535
10/30/05 12:27
10/30/05 12:27
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Quote:

Lol FoxHound!!

it's true though...

So I've figured out the first version will be somewhere like 29.99 EUR so it will be affordable by everyone(and enough to cover my beer costs). Following versions will follow the same pricing system as Gstudio's, and I'm stealing their names as well.. Standard, Extra, Commercial and Proffesional.. Unlike Gstudio though, the Upgrade cost from one version to the other will only be the difference of prices from the version you own to the version you're buying. So, if Standard is 29.99 eur and Extra is 39.99 eur, then you'll only need to pay 10 eur to upgrade, thus not losing any money for buying Standard first..


FoxHound, I had a chainsaw in the latest demo, but the Bot didn't really used it. You see, I've placed it near other cool weapons(shotgun,rocket launcher, etc) so the bot would always go for those instead. You're right though, I'll show some Bots using melee weapons in the next demo..




Good thing.

Re: Intense Ai: New Demo!!! [Re: Mondivirtuali] #195536
10/30/05 16:02
10/30/05 16:02
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Quote:

I'm really interested in seeing allys fighitng with me against multi melee enemies.




building a zombie game there, are we?

I guess I could throw a battle like that.. although it would look kinda stupid since I use WW2 models, and no soldier would go out fighting with melee weapons..


Quote:

I'm thinking Pro should be about 99eur or so




Pro version seems really far away from now, so I have no idea.. the price all depends on the quality of the features I'll put into it..


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Page 7 of 24 1 2 5 6 7 8 9 23 24

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1