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Re: Massive code giveaway
[Re: prophet]
#19558
12/07/03 06:00
12/07/03 06:00
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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I am working on my own game, but we'll see.
Keep It Simple, Make It Fun
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Re: Massive code giveaway
[Re: agreenknight]
#19559
12/09/03 05:51
12/09/03 05:51
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Yeah Doug, I ment like a commercial quality game, on the 3dgs cd.
I would like to work on a 'complete' game (if nothing else to show that that last 5% of a game takes up more then 95% of the work), but I doubt I will get the time to do something like that in the short term.
If you want a full commercial game to play, there are plenty available in stores. If you want a tutorial on how to make a complete commercial quality game, as far as I know nobody has attempted this yet with any product (it would be great if we could be the first ).
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Re: Massive code giveaway
[Re: Doug]
#19560
12/09/03 10:28
12/09/03 10:28
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Joined: Aug 2002
Posts: 572 Toronto
MadMark
User
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User
Joined: Aug 2002
Posts: 572
Toronto
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Doug, I beg you, I dare you, I encourage you, to try. Whatever it takes. I've been toying with the Demo version on and off for over a year now, reading everything I can here, hoping to learn enough to justify a purchase. (Money is REAL tight for under employed IT folk these days.) I am reduced to model making until I format again. If I had a real working example to pick apart and perhaps take some of the guess work out of coding, I'd be that much closer to laying down my few spare Canadian peso's. Cheers! Mark
People who live in glass houses shouldn't vacuum naked.
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Re: Massive code giveaway
[Re: MadMark]
#19561
12/10/03 04:35
12/10/03 04:35
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
I beg you, I dare you, I encourage you, to try. Whatever it takes.
Since my pay comes from JCL, it takes getting him to think it is a good use of my time (otherwise I risk becoming an " under employed" programmer). Right now I have a lot of other things to do sadly...
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Re: Massive code giveaway
[Re: Neutie]
#19563
12/10/03 11:36
12/10/03 11:36
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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About the commercial game development sidetopic... Nadester and I are actually developing the new A6 Techdemo, and from our pans for it, we are finding that we have decided to go all out and make a commercial game out of it as well. We will distribute the first part of it as a section of the techdemo, then I am thinking of letting Conitec distribute a full version of the game with 3DGS Com and Pro, and a 50% discount on it for Std/Ex users. Hey Doug, if you've got the time you're always welcome to lend a hand -Rhuarc
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Re: Massive code giveaway
[Re: Rhuarc]
#19564
12/30/03 05:40
12/30/03 05:40
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Joined: Jul 2003
Posts: 112 USA
Shadowcat
Member
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Member
Joined: Jul 2003
Posts: 112
USA
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Do you have any good close combat, close combat enemy AI, camera, inventory, or any sort of template script type stuff?
ACTION shadow_cat
{
MY.LORD = <CHRIST.LRD>;
}
//A5 Extra
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