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Re: Massive code giveaway
[Re: William]
#19569
01/16/04 23:41
01/16/04 23:41
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Joined: Aug 2003
Posts: 69
Lupin_The_4
Junior Member
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Junior Member
Joined: Aug 2003
Posts: 69
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Goodbye [Rhuarc], you've been a great help in the forums. I never really got to know you, but all your posts have helped me, and I'm sure helped loads of other people. It's truly sad to see you go... Best of luck in the future! -Lupin
It's da plane, DA PLANE! -Tattoo from Fantasy Island
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Re: Massive code giveaway
[Re: in_christ]
#19571
02/14/04 14:32
02/14/04 14:32
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Joined: Jan 2004
Posts: 21
MOTLEY_CRUE
Newbie
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Newbie
Joined: Jan 2004
Posts: 21
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The AI;s in mgs2 were pretty good that cardboard box trick only worked once for me:P.....The fun thing of the game is hiding undertables/;P
MOTLEY_CRUE
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Re: Massive code giveaway
[Re: MOTLEY_CRUE]
#19572
02/15/04 05:54
02/15/04 05:54
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Joined: Aug 2003
Posts: 828
agreenknight
Developer
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Developer
Joined: Aug 2003
Posts: 828
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You should make the engine in assembly, and it will be a speed demon my friend.
Keep It Simple, Make It Fun
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Re: Massive code giveaway
[Re: agreenknight]
#19573
02/16/04 13:04
02/16/04 13:04
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,257
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as someone who know assembly, I would pull my hair out if I actually had to write an entire engine in assembly, And it would take to long. I would guess C++ and direct X SDK. Most people will code in C++ and use assemblly language inline where it is realy needed and just try to optimize the compile. It's all machine laguage in the end so the bottom line is you what works best.
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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Re: Massive code giveaway
[Re: Wade_Adams]
#19574
02/18/04 08:11
02/18/04 08:11
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Haha, ditto. Asm coding is the biggest headache I've ever had. I almost went bald from the long hours of yanking hair otta my head to code a raycasting engine on a 68k motorola processor , and I didn't even get paid much for it, lol. In asm you basically can do 3 things: move, copy, and write data. The rest is subroutine calls and such which is really just directions for the compiler to follow. Hehe, -Rhuarc
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Re: Massive code giveaway
[Re: Rhuarc]
#19575
02/18/04 20:51
02/18/04 20:51
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
Expert
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Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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yes, but 68000er asm was like icecream compared with this intel stuff on x86.
I started with 6502 assembler on C64 and switched later to Amiga and fell in love
with the new possibilities.
Later I thought I would never touch assembler again...
Until now - there is a great course at gameversity covering Advanced Rendering (shader programming)
-- slacer
Last edited by slacer; 02/18/04 20:53.
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