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Re: Massive code giveaway [Re: Rhuarc] #19566
12/30/03 23:07
12/30/03 23:07
Joined: Jul 2003
Posts: 112
USA
Shadowcat Offline
Member
Shadowcat  Offline
Member

Joined: Jul 2003
Posts: 112
USA
Thank you, Thank you, Thank you!


ACTION shadow_cat { MY.LORD = <CHRIST.LRD>; } //A5 Extra
Re: Massive code giveaway [Re: Rhuarc] #19567
01/12/04 10:37
01/12/04 10:37
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
I know you were doing ai pathfinding research, did you have any pathfinding which implemented all directions(for spaceships) and also reads from a file? I could really use good, fast 3 direction pathfinding.

Re: Massive code giveaway [Re: NITRO777] #19568
01/12/04 11:37
01/12/04 11:37
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
When is this going to be released?


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Massive code giveaway [Re: William] #19569
01/16/04 23:41
01/16/04 23:41
Joined: Aug 2003
Posts: 69
Lupin_The_4 Offline
Junior Member
Lupin_The_4  Offline
Junior Member

Joined: Aug 2003
Posts: 69
Goodbye [Rhuarc], you've been a great help in the forums. I never really got to know you, but all your posts have helped me, and I'm sure helped loads of other people. It's truly sad to see you go... Best of luck in the future!


-Lupin


It's da plane, DA PLANE! -Tattoo from Fantasy Island
Re: Massive code giveaway [Re: Lupin_The_4] #19570
01/17/04 01:10
01/17/04 01:10
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Well, I am actually still sticking around (as I have said in other topics) but won't be fully dedicated to 3DGS anymore. I am working with Torque a little bit, but also have begun layout out my new engine.

Resources should be coming soon, I've still got to organize them a bit.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Massive code giveaway [Re: in_christ] #19571
02/14/04 14:32
02/14/04 14:32
Joined: Jan 2004
Posts: 21
MOTLEY_CRUE Offline
Newbie
MOTLEY_CRUE  Offline
Newbie

Joined: Jan 2004
Posts: 21
The AI;s in mgs2 were pretty good that cardboard box trick only worked once for me:P.....The fun thing of the game is hiding undertables/;P


MOTLEY_CRUE
Re: Massive code giveaway [Re: MOTLEY_CRUE] #19572
02/15/04 05:54
02/15/04 05:54
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
You should make the engine in assembly, and it will be a speed demon my friend.


Keep It Simple, Make It Fun
Re: Massive code giveaway [Re: agreenknight] #19573
02/16/04 13:04
02/16/04 13:04
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
as someone who know assembly, I would pull my hair out if I actually had to write an entire engine in assembly, And it would take to long. I would guess C++ and direct X SDK. Most people will code in C++ and use assemblly language inline where it is realy needed and just try to optimize the compile. It's all machine laguage in the end so the bottom line is you what works best.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Massive code giveaway [Re: Wade_Adams] #19574
02/18/04 08:11
02/18/04 08:11
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Haha, ditto.
Asm coding is the biggest headache I've ever had. I almost went bald from the long hours of yanking hair otta my head to code a raycasting engine on a 68k motorola processor , and I didn't even get paid much for it, lol. In asm you basically can do 3 things: move, copy, and write data. The rest is subroutine calls and such which is really just directions for the compiler to follow.

Hehe,
-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Massive code giveaway [Re: Rhuarc] #19575
02/18/04 20:51
02/18/04 20:51
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
yes, but 68000er asm was like icecream compared with this intel stuff on x86.
I started with 6502 assembler on C64 and switched later to Amiga and fell in love
with the new possibilities.

Later I thought I would never touch assembler again...
Until now - there is a great course at gameversity covering Advanced Rendering (shader programming)

-- slacer


Last edited by slacer; 02/18/04 20:53.
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