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XSpire AI #196283
03/20/06 20:06
03/20/06 20:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
XSpire AI



Spire Homepage



Spire AI System,

I am working on an upcoming Shooter AI System.
The XSpire AI is especially designed for fast, team-based Shooters like Unreal-Tournament
or Quake 3 Arena. But it can easily reconfigured to bring fierce enemies into life in
classical Singleplayer FPS Missions.

It will feature:
-different gametypes (Capture the Flag, Domination, Assault etc...)
-Different, adjustable Bot-Skill-levels
-configurable Weapons and Upgrades.
-Node-path editor for BOT-Ai
-Fast and challenging Bots
-Implementation for classical Singleplayer Missions
-Readymade implementation, just create your level,
configure the weapons, and edits the BOT-NODES
to have a running FPS Shooter.

Here is an early version of the AI, to demonstrate how it works.
There are still a lot of things missing, and is not focused on nice GFX,
as it should mainly show how
the AI behaves in an running enviorment.

XSpire - AI Shooter Demo , early version, 8MB

More Updates to the datails of the AI, when the project progresses.

Damocles
79 Comments
Re: XSpire AI [Re: TeutonicDarkness] #196293
03/21/06 07:33
03/21/06 07:33
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
There's a gap in the level. Couldn't exactly locate it ut it's close to the jump pod.

Pretty good from what I see. If you need some help in polishing up the game play I could help you.


Follow me on twitter
Re: XSpire AI [Re: mk_1] #196294
03/21/06 09:56
03/21/06 09:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
There is no A6 specific code used for the AI Part,
so it should be compatable with A5 with some changes,
But I did not test that.

I did notice the player falling through the level some times, but
I could not recreate the reason,
It might be whenever the player does some moves on the outer walls.
but this level is for testing purposes only,
I have refined a more beautiful level too.

Whenever I have the node-editor ready, I can easily use any BSP Level,
but until then, the (handmade- pen and paper) node-creation is quite a pain, and takes long.

Re: XSpire AI [Re: TeutonicDarkness] #196295
03/21/06 10:20
03/21/06 10:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Fantastic AI. Playing it with harder bots was really challenging fun.


Models, Textures and Games from Dexsoft
Re: XSpire AI [Re: Machinery_Frank] #196296
03/21/06 10:27
03/21/06 10:27
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Thanks, there are still some things, that
need to be done, to make the bots more realistic,

I will limit their field of view, so that the player can attack them from
behind, and they need to have some time to turn around, to react.
They react a bit to fast for now.

Other options, like a command "cover me" to a teammate can be assigned too.

Re: XSpire AI [Re: Damocles] #196297
03/22/06 06:05
03/22/06 06:05
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
This Ai seems pretty good, especially for not being finished. The only complaint i have is that somehow it seems like the bots just stop moving and freeze for a bit. I look forward to seeing more of this.


Sphere Engine--the premier A6 graphics plugin.
Re: XSpire AI [Re: Matt_Aufderheide] #196298
03/24/06 14:35
03/24/06 14:35
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
There are now some updates in the demo, same link

alternive fire -> right mousebutton

Re: XSpire AI [Re: Damocles] #196299
03/24/06 15:06
03/24/06 15:06
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
the bots blow themselves up when they use the rocket at close range...

you should implent rocket jumping too! meaning when you shoot at the ground or get hit with a rocket you are blown in the air...

Re: XSpire AI [Re: ulf] #196300
03/24/06 15:12
03/24/06 15:12
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
They try to use the plasmagun at ranges closer than 100 quants,
but I might increase that.

Re: XSpire AI [Re: Damocles] #196301
03/24/06 15:15
03/24/06 15:15
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
i had the situation that 2 enemies where behind each other. one of them fired the rocket thing and the rocket hit the ground in front of them. it took place short in front of a downwards slope. both of them where killed.

Re: XSpire AI [Re: ulf] #196302
03/24/06 15:18
03/24/06 15:18
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
There is a "no friendly fire" for the plasmagun, but
not for the rockets.

Bots shoot at the ground in front of the target, at least try to,
so the rocket does not pass the enemy, but explodes on the ground.
I will inrease the distance when the rocket is chosen,
so that the bot will less likely blow himself up.

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