Thanks for the interest,
I am currently working on an impoved demo, to
present the features and to imrove the routines.
The current version is just a prototype, so I need to
rearrange the whole code new, to make it more expandable
and readable.
I would split the System into modules, that can be arranged
into various editions, ragarding the features.
There are 2 main goals XSpire should reach:
1- Fast Teambased FPS, like in Unreal Tournament, with deathmatch, CTF, Domination, and other types
(and some modifyers like insta gib, low grav...)
2- A straigt FPS Singleplayer System, with basic, but good working gameplay elements
like in claasical singleplayermissions (Halflife1)
Without fancy RPG/Quest/Inventory elements, but simple and easy to understand tasks.
Creatures of different abilities, (from dumb/slow zombies to mean and fast bot-assassins)
The main goal is to make a prepared system of gameplay and script elements, so
the designer just needs to add the art, sound, and level-design work.
Plus the ability to modify pickups and weapons with simple definition scripts)
Lets take the timescale of months