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XSpire AI
#196283
03/20/06 20:06
03/20/06 20:06
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Joined: Jan 2003
Posts: 4,305
OP
Expert
XSpire AI
Spire Homepage Spire AI System, I am working on an upcoming Shooter AI System. The XSpire AI is especially designed for fast, team-based Shooters like Unreal-Tournament or Quake 3 Arena. But it can easily reconfigured to bring fierce enemies into life in classical Singleplayer FPS Missions. It will feature: -different gametypes (Capture the Flag, Domination, Assault etc...) -Different, adjustable Bot-Skill-levels -configurable Weapons and Upgrades. -Node-path editor for BOT-Ai -Fast and challenging Bots -Implementation for classical Singleplayer Missions -Readymade implementation, just create your level, configure the weapons, and edits the BOT-NODES to have a running FPS Shooter. Here is an early version of the AI, to demonstrate how it works. There are still a lot of things missing, and is not focused on nice GFX, as it should mainly show how the AI behaves in an running enviorment. XSpire - AI Shooter Demo , early version, 8MBMore Updates to the datails of the AI, when the project progresses. Damocles
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Re: XSpire AI
[Re: mpdeveloper_B]
#196343
01/15/07 22:19
01/15/07 22:19
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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This thread, as well as the other one (pre alpha drive to hell) are dead... this ones two years old...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: XSpire AI
[Re: Towelie]
#196344
01/15/07 22:38
01/15/07 22:38
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Quote:
this ones two years old...
Where did you learn your math
#635698 - Mon Mar 20 2006 10:06 PM
That's around 10 months... not 2 years.
Click and join the 3dgs irc community! Room: #3dgs
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Re: XSpire AI
[Re: Joozey]
#196345
01/16/07 02:06
01/16/07 02:06
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Heh I thought the "04" was year not day.
Point remains...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: XSpire AI
[Re: Joozey]
#196348
01/17/07 18:08
01/17/07 18:08
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
Expert
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OP
Expert
Joined: Jan 2003
Posts: 4,305
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I currently moved to Sweden for a while, and have to get my studies running here. The thing is also, that I am not happy with the last 3dGS Updates, and dont like developing with them. And certain inconsistancies can occur with the skripts that are made with 6.31.
It would be probably more senseful to use the skripts within a closed project for a specific shooter project that is build on the XSpire architecure from the beginning. As it would be hard for newbees that dont know the architechture to implement it into their stuff. It is not like implementating an effect skript.
Making a click and play shooter would be possible, but that basically means to just be able to change the Levels, Model, Sounds and Grafix from a fixed shooter Game. (Just like a typical MOD ) Making the AI to offer the ability to Customize all parts is very work intensive, and you should rather look at what Aris is developing.
Given the time and effort to fully develop this, and the potential market (that is not very big), it is not really economical to develop it further for a public tool. It is fun for me to do AI, but if it turns to beeing less fun and mostly work I require an appropriate compensation.
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Re: XSpire AI
[Re: Damocles]
#196349
01/17/07 18:56
01/17/07 18:56
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Though it is almost a finished project. Just some levels, stuff etc, and you can publish the game for commercial purposes. I just think it's a pity if you discard the project (both projects btw), while you put that much work in it. But oh well, it remains your project after all your choise of course. Just my 2 cents.
Click and join the 3dgs irc community! Room: #3dgs
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Re: XSpire AI
[Re: Joozey]
#196350
01/23/07 20:45
01/23/07 20:45
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Joined: Jun 2006
Posts: 96
Straight_Heart
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 96
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maybe Xpire has "XSPIRED", sorry couldnt resist.
I wouldnt bank your project on waiting for this program hes making, even though it looks promising. (Im sure it will come out good, judging by his other apps). It will be like you waiting for the long block in tetris when you coulda been filling the gap earlier.
You're not as unique as you think you are, try again.
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Re: XSpire AI
[Re: Straight_Heart]
#196351
03/25/07 15:20
03/25/07 15:20
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Joined: Aug 2005
Posts: 142 Pattensen - Germany
REZ
Member
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Member
Joined: Aug 2005
Posts: 142
Pattensen - Germany
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Hello,
Straight_Heart watch out, that You don't expire ;-) Have You ever seen the XSpire demo? With all the arwork and how it is set up? Having read YOUR comment ... I could not resist!
XSpire is still a great piece of artwork! The trouble with the change in the code from A6.31 to A6.4 I do know from my own. Me and my friend had to resetup our whole stuff. But A6.4+ comes with neat features.
@Damocles: Perhaps You wanna go on one day. I really would appreaciate that :-)
So, all of You have a nice day.
R.E.Z.
R.E.Z. Software Development (TM)
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