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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 Release Version [Re: qwertzui] #196763
02/17/08 16:39
02/17/08 16:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

i dont like the noe axis engine... ok... orge 3d renderer..
but 1! mighty thing is missing... LIGHTING!... i see just 1 or 2 loney dynamic light... without shadow map..
and the level creation is harder... ( models and terrain used....)
nono dude!.. i luv my gs 7!... its better for beginners ( or hobby programmer ) like me..





This is not true.

Neoaxis has shadow-mapping since a few months.

http://www.neoaxisgroup.com/history.htm




Models, Textures and Games from Dexsoft
Re: IceX 2.0 Release Version [Re: Machinery_Frank] #196764
02/18/08 16:22
02/18/08 16:22
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
... well btt..
i want that Oliver2s say something about his further plans with icex2, i have no problem if he want to stop it... but say it damn... `__´

Re: IceX 2.0 Release Version [Re: DoC] #196765
02/19/08 16:30
02/19/08 16:30
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Some of you might be confused. Here what's going on:

I've planned the release of an update in summer 2007. But there were some big trouble with the export to the wmp format. I asked Conitec for helping me and give me a DLL for this, but they don't wanted to give me this DLL (see THIS thread).
Because of this I was behind my timeline. In august I started my new job and because of I was out of the timeline I hadn't the time for programming anymore.
One month ago I decided to restart programming. I develop still on the editor, but now I have to do some big things for the A7 era (deleting old ffp shaders, rewriting the shadowmapping, fine tuning etc...).
At the moment I only develop the editor for me and IceBytes. When it becomes bug free, full of new features and ready for commercial use I will release a new version.

I hope now it's clear

Re: IceX 2.0 Release Version [Re: oliver2s] #196766
02/29/08 13:47
02/29/08 13:47
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
Nice explanation, and I wish you well with it.

Don
have a great day

Re: IceX 2.0 Release Version [Re: Gumby22don] #203103
04/19/08 15:01
04/19/08 15:01
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
is this still available? A6 compatible? link is dead to website.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: IceX 2.0 Release Version [Re: Blink] #203106
04/19/08 15:17
04/19/08 15:17
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
The website will be relaunched in several days/weeks, there will be avaiable more information on the current and a future (A7 compatible) version of the editor. So stay tuned \:\)

Re: IceX 2.0 Release Version [Re: oliver2s] #203107
04/19/08 15:36
04/19/08 15:36
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i am looking for the A6 compatable version. will it be offered as well, or just the A7 version?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: IceX 2.0 Release Version [Re: Blink] #203190
04/20/08 09:58
04/20/08 09:58
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Don't worry, the A6 compatible version will be avaiable as well ;\)

Re: IceX 2.0 Release Version [Re: oliver2s] #205933
05/09/08 16:31
05/09/08 16:31
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
So the new update is out now!

Da ich mein feedback besser auf deutsch formulieren kann mach ichs einfach so sry an den rest ;-)
Also die 2.2 zeigt schon einige tolle neue sachen wie den entity schattengenerator und wers mag den material editor, für den ich mich lieber wünsche das man shader wie normal mapping reinkloppen könnte etc.
Ich hab mir direkt auch das Streettool runtergeladen, es ist eigentlich ein fluch und ein segen. Es geht schnell die straßen sind sauber aber lassen keine kreuzungen richtig zu das ist etwas schade dazu wenn man sie rund macht muss man sehrrr große bögen nehmen das is auch recht nervig wenn man die rundung vom programm selber erstellen lässt. Ansonsten stürzt das programm auch immernoch gerne schnell ab und die auflösung ist echt viel zu niedrig so kann man die fps nicht testen das sollte unbedingt rein das man mindest auf 1280 stellen kann.
Und doch trotz viel kritik arbeite ich wieder gerne mit dem tool, mir fehlt nur nen wasser shader zum rumspielen aber naja ^^ hoffe du ließt die C&C und nimmst sie dir vielleicht sogar zu herzen unnd wenn du mal zeit hast und so würd ich gern mal wegen dem interface sprechen da würde ich mich gerne anbieten das wir da mal nen facelifting machen, als hauptberuflicher grafiker mach ich gern sowas nebenbei.

Grüße DoC

Re: IceX 2.0 Release Version [Re: DoC] #205936
05/09/08 16:45
05/09/08 16:45
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Danke für den Erfahrungsbericht \:\)

Ich werde dich demnächst mal anschrieben per PM

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