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DEXON Knight
#196853
06/07/06 09:52
06/07/06 09:52
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DEXSOFT-GAMES.COM
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Re: DEXON Knight
[Re: DEX]
#196854
06/07/06 10:01
06/07/06 10:01
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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i like the style of the game. but there needs to be more details like grass,plants, rocks etc. i guess you will finally have smother shadows, right? it looks however promising... but why showcaseII, i think it belongs to scI since there is no demo, no release, ...
Last edited by ello; 06/07/06 10:02.
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Re: DEXON Knight
[Re: DEX]
#196855
06/07/06 10:08
06/07/06 10:08
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Your team is AMAZING  Professionnal looking game and levels , lightening  just some remarks like always : -the outdoor green island level seem a bit empty) -i don't ask slow stencil shadows , but in some last pics, uin the outdoor level objects don't have shadows in the terrain (some sprites could do the job if you can't paint on terrain) I can see some influence on level design inspired from some Garage Games (Torque engine) artist  If only people would follow your way instead of thinking in Doom3 or making Prey or last shaders  Keep it up ! I dream of a demo 
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Re: DEXON Knight
[Re: ello]
#196856
06/07/06 11:04
06/07/06 11:04
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Joined: Sep 2003
Posts: 1,037 Budapest, Hungary
DEX
OP
Serious User
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OP
Serious User
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
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Yes, I agree, all levels are empty at this stage. We will have automatic grass script, and we have to add a lots of trees and foliage, gems to collect, enemies and so on. So much much work still to do. But that goes fast. About game play: we will have a lots of enemy types like that DWARF enemy, then we will have knight enemy with sword fighting action, a lots of evil plants enemies, dragon enemies and a bunch of fixed enemies like arches coming out from hidden places. Game wil be a real adventure with lots of puzzles to solve, player can carry boxes over his head, you will have to jump over the moving platforms, player can climb up to the platform, climb to ladders, you can make yourself a path to upper platform by throwing boxes and making yourself some kind of a pyramid to go up. Also we will have some pure platformers levels with side camera. So beside fun this game will have strong educational line, teaching smal kids to read, do MATH and recognize colors.
DEXSOFT-GAMES.COM
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Re: DEXON Knight
[Re: DEX]
#196857
06/07/06 11:13
06/07/06 11:13
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
So beside fun this game will have strong educational line, teaching smal kids to read, do MATH and recognize colors.
aha, if you need a four years old betatester let me know:)
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Re: DEXON Knight
[Re: DEX]
#196858
06/07/06 11:19
06/07/06 11:19
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Why adding lot of objects ? anime style don't need lot of objects, like Killer 7 game , it has details where necessary , not lot of grass and trees everywhere  It's not meaned to be realistic ! You could do 2 versions : - for kids with maths - for hard core gamers without maths and more ennemies , more fast that ask more reflexes or dangerous.
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Re: DEXON Knight
[Re: capanno]
#196860
06/07/06 12:41
06/07/06 12:41
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Just to serve as Guide in somr sort : Could you Frank_g just tell us the tools that have been used for making the game  ? i can see Wed for interior dungeons. for terrain , shadows on terrain , modeling , animation , 3DGDS exporter plugin what have you used ?
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Re: DEXON Knight
[Re: ello]
#196861
06/07/06 14:06
06/07/06 14:06
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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i love the toon shader without outline. i loved that in zelda too. and the screens look very good, but a few details here and there would not be too much, if you kno what i mean;-) but keep it up it looks damn nice 
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