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The Supernatural Olympics - project release #197185
08/03/06 05:24
08/03/06 05:24
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
The Supernatural Olympics - project release

The Supernatural Olympics is now available. Download the free edition here. It utilizes the power of the 2D engine of Gamestudio and has no 3D elements of any kind. Despite being 2D, there is a very strong 3D feel the game.

The Supernatural Olympics has numerous features, of which are explained in rich detail here.

These are the controls (see the quick review in the menu help for the interactive tutorial):
Control key - jump (and jump in mid-air)
Left shift key - use the flash attack if in mid-air
Alt - press and hold when in mid-air to fall-glide
Space bar - press once for bounce stomp, and a second time for the pound stomp
Right shift key - press and hold to glide
Q - toggle between frame advance and normal game modes
W - double the game time
S - half the game time
H - horizon indicator toggle
M - call menu
Arrow keys - move, hold while using flash attack to aim, highlight menu options
Enter - select menu options, advance to next group of text in tutorial, confirm inputs



Here are some screenshots of the game (more are in the links within the descriptions page linked above):


Supersonic gliding


Playing a challenge at medium difficulty in normal mode.


The pound stomp means serious speed.


Stopping stirs up dust.

Edit: if you find any bugs, please report them either here, or, preferrably, on my forum. Download the game manual here.
Edit #2: added brief control summary.
Last edited by ulillillia; 08/03/06 07:32.

"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
37 Comments
Re: The Supernatural Olympics - project release [Re: Lost] #197205
08/04/06 11:56
08/04/06 11:56
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
To the fonts, there is a code out there which checks the pixel width of TrueType-Texts.

To LittleFighter2, check out this link, click on "Snapshots" and watch out the screens. http://www.lf2.net/

I can't believe that you don't know anything about this game. Because this game is the best 2d fighting game ever.

ps: I'm happy about that you are very interesting in improving your game. Keep it up! And after all your game will make much more fun. Question: Has your game a 2-player mode?


mfg beegee


Fratch - Newer statistics panel for GameStudio
Re: The Supernatural Olympics - project release [Re: beegee] #197206
08/04/06 12:16
08/04/06 12:16
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
That's probably why - it's a fighting game - too much violence. My game is violence-free. There is no 2-player mode in my game - I have no way to test it as no one around me is even interested in it (they're not gamers or, in the case of my sister, not interested in the genre). Multiplayer isn't my thing either.

I've had intentions on improving it since something like version 2.1 was around and since 2.3 started for sure.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: The Supernatural Olympics - project release [Re: ulillillia] #197207
08/04/06 12:48
08/04/06 12:48
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Quote:

I don't know C/C++ - it looks too confusing with the strange syntax used, and there doesn't seem to be any functions from looking at some sources.




Try C#, its pretty similar to C-Script and very easy to understand and learn.
And there ARE functions to look at sources.
You just have to put some more logics to C#, but you have more than enough for that.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #197208
08/04/06 14:52
08/04/06 14:52
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
C# is easy, but not _so_ powerful. C is the best, but I prefer C++.

(the most powerful, of course, is Binary.. but I doubt you can use it )


"Yesterday was once today's tomorrow."
Re: The Supernatural Olympics - project release [Re: Inestical] #197209
08/04/06 17:57
08/04/06 17:57
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
well

Good job, Ulillillia.

Re: The Supernatural Olympics - project release [Re: Inestical] #197210
08/04/06 18:46
08/04/06 18:46
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Quote:

(the most powerful, of course, is Binary.. but I doubt you can use it )




01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #197211
08/05/06 07:59
08/05/06 07:59
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Quote:

Quote:

(the most powerful, of course, is Binary.. but I doubt you can use it )




01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011




*krhm* to create fully working game... that is just few lines


"Yesterday was once today's tomorrow."
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #197212
08/05/06 08:10
08/05/06 08:10
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
01101111 01101101 01100111 00100000 01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01101001 00100000 01100011 01100001 01101110 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01111001 01101111 01110101 00100000 01101110 01101111 01101111 01100010 00100000 01101100 01101111 01101100 00100000 01110111 01110100 01100110 00100000 01101111 01101101 01100111 00100000 01101111 01101011 00100000 01101010 00101111 01101011 =

6f 6d 67 20 6f 66 20 63 6f 75 72 73 65 20
69 20 63 61 6e 20 77 72 69 74 65 20 69 6e
20 62 69 6e 61 72 79 20 79 6f 75 20 6e 6f
6f 62 20 6c 6f 6c 20 77 74 66 20 6f 6d 67
20 6f 6b 20 6a 2f 6b =

omg of course i can write in binary you noob lol wt* omg ok j/k

* I replaced this character because it represents a bad word, but is the sixth letter of the alphabet in lower case form

I could convert from hex to this string four times faster than the binary to hex, but this is offtopic. I see this often when editting WAV files and checking that the save file has saved properly.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: The Supernatural Olympics - project release [Re: ulillillia] #197213
08/05/06 14:13
08/05/06 14:13
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
you could just have used the leetkey plugin...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: The Supernatural Olympics - project release [Re: Michael_Schwarz] #197214
08/05/06 20:50
08/05/06 20:50
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Good to see your game has reached the finished status, good luck with selling it.

Quote:

I could convert from hex to this string four times faster than the binary to hex, but this is offtopic. I see this often when editting WAV files and checking that the save file has saved properly.




That's scary hehehe

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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