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1000th post: River Bend Project FINISHED!
#197254
09/07/06 06:12
09/07/06 06:12
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1000th post: River Bend Project FINISHED!
Saved my 1000th for this.... Check! Check! Is this thing on? Your attention please! Nordic Epitaph Games after 2 3/4 years, Has completed and released the River Bend Project. We sold our first 10 copies at the resort last weekend. The first level is a re-creation of the River Bend Resort in Watertown Wisconsin. the other 9 or so levels are, well not real places We promised to let the forums have the game for free for a few days, also to give CC's, though I dont know how much time there will be to make changes now that we've moved on to contract work for Novint. I babble a lot, so lets just let it be. Download, play, and hopefully enjoy! Please be brutal and honest with commentary, but try and state bad AND good things if any. Theres no DirectX included with this version, and it's approx 75 MB download. Our Gift to you all... (then you'll have to pay if you miss the free download) - Ride the waterlides! - Shoot UFOs! - Fly in a Spacecraft! - Destroy the Mothership! - Try to Survive! Jason River Bend Project Free Download I'll hand the mic over to Dennis.....
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Re: 1000th post: River Bend Project FINISHED!
[Re: FeiHongJr]
#197264
09/08/06 03:20
09/08/06 03:20
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
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OP
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Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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We should add more voice clues at the beginning of new levels I suppose... For the first level, you'll want to find a way into the big barn-like building (the Inn) from there clues will come easier... There are some health packs scattered around the first level to ease the pain and make the red disappear. (was there really that much damage to be caused in the first level?  ) I think we'll change the panel a little too so you can still see better through the center even when really hurt...
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: 1000th post: River Bend Project FINISHED!
[Re: BlueBeast]
#197265
09/08/06 03:33
09/08/06 03:33
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
(was there really that much damage to be caused in the first level? )
Well I really suck at fps with the keyboard and mouse... Does it have joypad support if so Ill try to hook mine up and give it a shot. If not then at least now ill have an idea of what im looking for... I think I seen the big red barn.... Just didnt notice anything else
lol I was kinda out of it when I tried to play too just got back from a 2 hour bike ride Will deffinately give it another shot... It was fun to shoot down them ufos 
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Re: 1000th post: River Bend Project FINISHED!
[Re: FeiHongJr]
#197266
09/08/06 07:55
09/08/06 07:55
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Joined: Apr 2006
Posts: 1,551 Netherlands
D3D
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Posts: 1,551
Netherlands
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Hey very nice and congrats finishing your first game! I had fun playing only when a lot of ufo's cam near, they kind of cornered me and I could not get a way, meaning not jump or go left or right. Shooting them, well it worked but, then his friend ufo's came and corner me again  Hope you get a lot of sales! Dusty
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Re: 1000th post: River Bend Project FINISHED!
[Re: D3D]
#197267
09/08/06 08:53
09/08/06 08:53
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
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Posts: 1,220
Just down the road from Raven
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Yea we really didnt like the UFOs getting that close to the player, especially since you couldnt shoot them, we fixed that now, but it's not in the download, we'll apply it to the game for sale though.
Has anyone driven the Hemi cart yet? Fun? Yes? No? Has anyone made it to the end yet?
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: 1000th post: River Bend Project FINISHED!
[Re: Damocles]
#197269
09/08/06 21:09
09/08/06 21:09
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
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Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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First... to save a trip, use jump to find a way to the roof of the big red building.. hiding up there is the jetpack which was supposed to be the only way into the fenced in maintenance area. from the grab the cart and shoot the gate to the river... Damocles, all your suggestions were put in the Stuff2Do list. Everyone's suggestions were, in fact. At this point however, no changes have been uploaded as the free game download since we're working on it to improve the actual game before it's put up for sale on the website. So you all get the free download, but you get the semi-beta version. Sorry! The 'not knowing where to go' is entirely my fault. Since the game was originally intended to be for sale only at the resort, I was thinking of the places people will tend to go as a resort member, such as the Inn (the big converted barn) etc etc.. That was a faux pas on my part. It's planned to have more 'voice clues' especially at the beginning of the levels, I just gotta get my friend Chrissy over here again to make some more wav files. Of course, this is why we have people play test  As for that stupid good for nothing gate thing, I'm not sure what to do about that yet. As it is in the level, the player shouldnt react like that since the block has no sloping surfaces, and the model is on the other side. I supose it could be a bounding box problem with the gate model though, since it's behavior is just like that kind of issue. I definately have to look into it. Please everyone, try and play the whole game, and let us know any problems, but also CC's... this is my FIRST project, yes, the first. I started this the day I bought Gamestudio, and learned from this project... I like to think it's not too bad for a first project, but that's me. Together with the immense amount of coding from Dennis_Fantasy, its OUR first completed project as well. Thanks ! Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: 1000th post: River Bend Project FINISHED!
[Re: BlueBeast]
#197270
09/09/06 17:57
09/09/06 17:57
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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Posts: 516
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Consider me a tester, I'm trying to do a once through of your game, we will see how this goes but what I'm going to try to do is list the good and the bad, and hopefully I can help you out with some bugs. Note to the authors: I know I can be a little sketchy with details and the way I'm describing things, I do the best I can, as quickly as I can, so if you need more of a description, or a picture of what I mean, just ask. Before game: Good: Looks great, nice intro Bad: I agree with the others, give a way to skip it though, be able to press escape after a couple seconds or something, if I have to exit the game and come back, its not fun to have to wait 45 seconds to start playing again. Menu: -I pressed exit on accident which exited me out of the game, put a resume key (although you can swap to the game by pressing escape anyway). During game: I'm assuming my machine is the problem but I've gotten windows during testing of the game (seperate times, different stages, I can't pin down a reason just yet) that shuts down the game, see below for a pic in this post. The game has crashed four times during the asteriod battle, the only thing I've noticed is that it happens a little while into the battle, never at the beggining so it might be the timeing that is crashing it, or it might be my machine, I don't know, but I do have a pic of the error. P.S. I restarted the game thinking it may have been the save feature, it still crashed at the asteriods shooting sequence. 
Last edited by Trooper119; 09/09/06 20:43.
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Re: 1000th post: River Bend Project FINISHED!
[Re: Trooper119]
#197271
09/09/06 18:29
09/09/06 18:29
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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First Level:
Good: -The car, you obviously spent a lot of time on it, it works great, the way it manuevers is very believable congrats. -I won't ruin the comedy for some people but once you get in the car, is this supposed to be a family game or not, that is quite a reference LOL. -Your laser gun, I love the moving aspects on the gun, there is total of 3 moving parts to the gun, I would love to know how you did that
Bad: -The car again, one problem, when you stop pressing the ignition you should slow down faster, even when going up hill I could go for quite a way without having to do anything but coast -Take a look at the slide again, I was able to do all sort of funky things with it, you can jump on top of it and walk up to the top for one, also you after sliding down, if you go back the way you came you can go THROUGH the slide for a bit before it puts you back on the ground -Like others have said before, you need some sort of direction for your player, I've played a lot of games, although none quite like this, but I became lost easily, the voice was a nice touch but I'd make her a bit louder, and perhaps make a way to repeat what she last said (the last direction or clue), also give a confimation, although its not necessary it would be nice to know I found the right note in the building to know to look for a jetpack. -jetpack, works pretty good, but I noticed it normally works fine, but when I entered the border of the level, I saw one of the broken gates, beyond was a river, and when I turned around there was a lake, I got near it and tried to jet, the jet power was noticably reduced -controls, I was lost for a little bit when trying to figure out what did what, I could figure out moving, shooting, and in a little bit jumping but it took quite a while before I pressed random buttons to find the jet pack key. Perhaps add a pop-up prompt when you first get things saying "press the _ key to do ..." -Movement works pretty well but you should get rid of being able to move faster by running sideways, and it would be nice if you made jumping a bit more gradually, it kind of gives me a headache moving so fast up, then moving back down fast, there was no nice arch like you would expect when someone jumped.
Suggestions: -I would personally like to be able to shoot faster and to compensate make the enemies a bit more manueverable, may be faster too. If you want to really crank up the speed of the enemies you could make the regular gun deviate from its normal path of shooting (just slightly) similar to what the car's gun does, but it only moves like a half a foot in any direction to compensate for trying to hit the speedy targets.
Second Level: Good: -I liked the reflection of water on everything, this was neat -A clearly labeled sign saying -> Secret Cave, this was funny
Bad: -You could hear the underwater noise, even when you were out of the water (at the end of the level) -I didn't see a singal enemy until I picked up the chip thing (I assume this opens the door, I'm not sure it was, I never came across the door to know it was locked until after I got the chip -Also about the enemies, not only should I have met some when traveling but they should have been swarming me with how much health was lying around (take some of them out or put more enemies in) -How come my jetpack was all of a sudden not working in this level, not explained, although I assume it was so you couldn't try to go through the cieling of the river -Last, if you jump at the cool lights in the cave you can get stuck on them, not perminantly, but you can do it
Last edited by Trooper119; 09/09/06 18:36.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: 1000th post: River Bend Project FINISHED!
[Re: Trooper119]
#197272
09/09/06 18:32
09/09/06 18:32
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Third Level: Good: -Nice design, with the lights and special effects, this is by far the best level I've seen so far, congrats Bad: -Why is there a calm before every mission before the enemies come in? I don't think its a problem, but I noticed it so there you go. -You can get past the door with blue key by jumping out of the window and riding along the edge, so get rid of that ledge to that mini base leading to the ship -You need to expand your bounding box or something because whenever you get very close to a wall or anything, your gun goes straight through it (I did this with a window and I could shoot through it, then back up, and then just shoot the window (this will only be a problem though if you have any enemies on the other side of doors you need to open. Forth Level (Inside your ship): Good: -Special effects I still like, they are not getting old that's for sure -The stasis pods and the other props are a nice touch -The most of the consuls and objects that have lights blind or do something else, also very nice -Going downstairs to see the windows and finding asteriods outside was cool, and I appreciate it waiting for me to get to the gun before the damaging asteriods came Bad: -I just noticed this, why do I keep on losing things from level to level? Now i've noticed I don't have the blue key anymore, still have the yellow one though -I saw a bunch of tools and a gun on a table, that seems useful, why can't I pick it up? -There is a locked door inside the ship, but no prompt to tell me I'm missing a key this isn't necessary to change though, just a thought. -When walking down the stairs, you can lodge your head inside the floor(of the floor above)/ceiling(of the floor below), depending on which floor your perspective is, sorry can't explain well, look at the pics. -Many of the asteriods go to low on the screen to really be able to shoot well (there almost impossible to shoot at before they hit you, you need to raise them, also I'm pretty sure I had 1 asteriod go past me and it didn't record damage (or at least I didn't here a sound) -I figured out the trigger in between launching and hitting the asteriod field, I sat there for 2 minutes before I explored the ship and found asteriods outside and the alarm go off, so the player needs an excuse to leave the bridge a better idea might be to keep the wait the way it is and be given another task (a leak in the engine room or something that you are told of by your intercom lady, and then after it is fixed tell the player sensors are picking up incoming objects, eta 30 seconds) -I got this one on accident, if you go downstairs, trigger the asteriod message and then save, and reload, when you go to the bridge, the scenery of the other asteriods in the starfield is gone, but the asteriods and shooting them stays the same. -Not sure if this is good or bad but I just noticed, at least when on the ship, the doors that open to let you in, never close again.   
Last edited by Trooper119; 09/09/06 21:01.
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Re: 1000th post: River Bend Project FINISHED!
[Re: Trooper119]
#197273
09/09/06 19:05
09/09/06 19:05
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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I don't want to put to my pictures up, but I keep finding bounding box issues, with me being able to go through things I shouldn't this is also in the ship. You definately have to fix the last picture though, if you jump towards the engine, you character does all sort of wacky things, the last picture is just one of those things, you need a giant box around it to prevent this (forth level):   Last issue: 
Last edited by Trooper119; 09/09/06 19:11.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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