My experience is no sky box no sky. For a skylight get away with a plate primitive in the area of the skylight, but in an outdoor level you are going to have to use a hollow primative of some kind(cube is the best) . All levels are limited in size so I don't get the objection to a sky cube. If you are running into a engine limitation of the cube being too big to compile I would consider breaking your level into serveral smaller levels. The frame rate will be MUCH better on an outside level. Outside levels have too many triangle to render.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck